147,289 Commits over 4,444 Days - 1.38cph!

2 Years Ago
master house LODs, Collider pass, Prefab setup and baked LOD
2 Years Ago
Assign all breed materials to the body renderer so the tail is correctly retextured
2 Years Ago
Sell manifest update
2 Years Ago
merge from main
2 Years Ago
seismic detector model, materials and lods with basic prefab setup
2 Years Ago
Merge from main
2 Years Ago
WM flag
2 Years Ago
Set world model anim params to reflect state
2 Years Ago
Assign world model animator
2 Years Ago
merge from main
2 Years Ago
Disabling loading from save by default on CraggyIsland
2 Years Ago
Add anim override for captive state
2 Years Ago
Set entity animation override default to kidnapper
2 Years Ago
Merge from main
2 Years Ago
Add weekly skin models
2 Years Ago
merge from qol_salvaged_hammer_buff
2 Years Ago
merge from laserdetector_range_fix
2 Years Ago
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2 Years Ago
merge from crossbow_flame_scope_fix
2 Years Ago
merge from qol_mixing_table_hv_ammo
2 Years Ago
merge from KeyCodeTime
2 Years Ago
merge from mediumbattery_size
2 Years Ago
Adjust speed down slightly from 5x to approximately 2.5x faster than before
2 Years Ago
If a codelock is locked, entering the "last used" code is now 5x faster than before
2 Years Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
2 Years Ago
Added 'light flag' cinematic entities - useful for cutting/blocking light: • 3 variants; small, medium and large • Assigned to group 4 (misc) to allow independant hiding https://files.facepunch.com/paddy/20240524/v0i1IhWD86.mp4
2 Years Ago
Changes to cinematic entities: • Cine entities can now be hidden by group - lighting, backdrops, props and misc (Thanks Flavien!) • Assigned backdrop entities to group 2 - can now be hidden independant of lighting • Updated help descriptions for cinematic entity convars https://files.facepunch.com/paddy/20240524/jyHPcEL0id.mp4
2 Years Ago
Also ensure it doesn't do higher damage against high walls & external walls
2 Years Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
2 Years Ago
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables - still uses normal damage against walls and doors - acts like it's higher durability because it uses less hits to break things
2 Years Ago
Merge CH47 Scientist NRE Fix -> main
2 Years Ago
Remove another unnecessary check
2 Years Ago
Delay spawning CH47 scientists until we're sure the helicopter is inside the world bounds
2 Years Ago
CH47 fixed duplicate collider names
2 Years Ago
Remove eye check
2 Years Ago
Merge from main
2 Years Ago
Scene/timeline backups
2 Years Ago
Merge from main
2 Years Ago
skin approval + twitch drops
2 Years Ago
Compile fix
2 Years Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
2 Years Ago
merge from spooky_slider
2 Years Ago
merge from nexus
2 Years Ago
merge from horse_fixes
2 Years Ago
merge from mediumbattery_size
2 Years Ago
merge from waterjug_throw
2 Years Ago
merge from io_seismic_sensor
2 Years Ago
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2 Years Ago
merge from update_when_offscreen_convar
2 Years Ago
merge from doorcontroller_fixes