136,592 Commits over 4,444 Days - 1.28cph!
Fixed non-lodded pipe in supermarket
Fixed non-lodded broken tiles in gas station
HLOD meshes now get culled as part of the occlusion culling system
Caboose lights turn off when no players are nearby
Can right click attachments onto held weapon
Block equipping broken attachments onto weapons
Can drag attachments directly onto weapons to swap them
Fixed some missing structures in water treatment plant
Don't show caboose/wagon/etc health when on the caboose/wagon/etc
LightGroupAtTime now supports renderers with multiple emissive materials
Merge from halloween2022/mine_tnl_pooling
Fix deployed boom boxes throwing errors during demo playback
Setting up caboose lights. Fixed some candle and blackjack lights that had ended up in a different location to their objects
Renames for clarity
Fixed arm meshes not being marked as update when offscreen
Light switches in caboose, not hooked up yet
Fixed splitting not working as expected, and added additional UI for seeing your split cards
manifest update - fixes skulltorch broken in the editor since
75526 rename
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Test map tidy up after merge
Don't allow full underwater effects in scene view, default setting on camera.
Remove prefab overrides in GameUI messing with the easter event UI
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
Custom collider component support for BurstClothHitboxCollision
Allow specifying a transform to use for determining the up axis for cloth collision projection
merge from npc_ragdoll_clothing_fix
particle shader additions for petur
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
Death screen icons and text for all the train cars
Added Caboose to the train population spawn list
Merge Blackjack -> Caboose
New stack limit option for AddItem. Allows stacking more of an item to existing items - needed for blackjack payouts that put the player's stack beyond the usual max stack size.
End the round properly if the player has blackjack + code formatting
Remove editor only framerate cap debugging
Rework how we store the framerate cap to fix some issues with the menu cap
Halve the time between Blackjack rounds
Fixed missing legs on small oil
Fixed payout rules, add a rule about aces when doubling down