135,428 Commits over 4,293 Days - 1.31cph!

4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
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4 Months Ago
More casino progress
4 Months Ago
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4 Months Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
4 Months Ago
casino signs
4 Months Ago
Floating City 3 progress
4 Months Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
4 Months Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
4 Months Ago
Casino dressing exterior dressing progress
4 Months Ago
Disabled pooling on ghostship for now
4 Months Ago
Fixed NRE when wiping the deep sea
4 Months Ago
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4 Months Ago
xmas floorpapers wip, minor tweaks
4 Months Ago
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4 Months Ago
xmas floorpapers wip
4 Months Ago
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4 Months Ago
pt_boat_gameplay_pass -> naval_update
4 Months Ago
Fix 50 call turret attachment points after the model changes
4 Months Ago
merge from more_cannon_fixes to naval_update
4 Months Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
4 Months Ago
codegen
4 Months Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
4 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
4 Months Ago
Limit cannon deploying only to construction
4 Months Ago
naval_update -> pt_boat_gameplay_pass
4 Months Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
4 Months Ago
PT Front Turret changes
4 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
4 Months Ago
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4 Months Ago
merge from Charity_plushie2
4 Months Ago
merge from hackweek_crosshair_customization
4 Months Ago
merge from mesh-guide-shader-improvements
4 Months Ago
merge from drone_storage_hotfix
4 Months Ago
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4 Months Ago
merge from monument_notification_sounds
4 Months Ago
deleted old saved shorevector texture
4 Months Ago
Fix small engine deployment
4 Months Ago
moved shorevector baking to the Tropical1 scene and reran s2p
4 Months Ago
DeepSeaIsland set its trees to the deep sea global network group
4 Months Ago
merge from naval_update/island_scenes
4 Months Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
4 Months Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
4 Months Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
4 Months Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers