128,921 Commits over 4,201 Days - 1.28cph!

13 Days Ago
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13 Days Ago
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13 Days Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
13 Days Ago
casino signs
13 Days Ago
Floating City 3 progress
13 Days Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
13 Days Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
13 Days Ago
Casino dressing exterior dressing progress
13 Days Ago
Disabled pooling on ghostship for now
13 Days Ago
Fixed NRE when wiping the deep sea
13 Days Ago
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13 Days Ago
xmas floorpapers wip, minor tweaks
13 Days Ago
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13 Days Ago
xmas floorpapers wip
13 Days Ago
pt_boat_gameplay_pass -> naval_update
13 Days Ago
Fix 50 call turret attachment points after the model changes
13 Days Ago
merge from more_cannon_fixes to naval_update
13 Days Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
13 Days Ago
codegen
13 Days Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
13 Days Ago
Tweaked kitchen set texture to fix metallic/gloss values
13 Days Ago
Limit cannon deploying only to construction
13 Days Ago
naval_update -> pt_boat_gameplay_pass
13 Days Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
13 Days Ago
PT Front Turret changes
13 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
13 Days Ago
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13 Days Ago
merge from Charity_plushie2
13 Days Ago
merge from hackweek_crosshair_customization
13 Days Ago
merge from mesh-guide-shader-improvements
13 Days Ago
merge from drone_storage_hotfix
13 Days Ago
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merge from monument_notification_sounds
13 Days Ago
deleted old saved shorevector texture
13 Days Ago
Fix small engine deployment
13 Days Ago
moved shorevector baking to the Tropical1 scene and reran s2p
13 Days Ago
DeepSeaIsland set its trees to the deep sea global network group
13 Days Ago
merge from naval_update/island_scenes
13 Days Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
13 Days Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
13 Days Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
13 Days Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
13 Days Ago
add store images for decor pack
13 Days Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
13 Days Ago
rebaked shorevectors
13 Days Ago
merge from deep_sea
13 Days Ago
Tidied up scene hierarchy - floating city 3
13 Days Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
13 Days Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed