reporust_rebootcancel

120,569 Commits over 4,018 Days - 1.25cph!

8 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
8 Days Ago
jungle_update -> aux3
8 Days Ago
boomerang -> jungle_update
8 Days Ago
Client server mismatched fields error
8 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
8 Days Ago
Fixing incorrect naming for coconut armour fbx mats
8 Days Ago
New meats visual added to bbq and campfire
8 Days Ago
Transition tweak
8 Days Ago
jungle_update -> aux3
8 Days Ago
boomerang -> jungle_update
8 Days Ago
Last minute changes
8 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
8 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
8 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
8 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
8 Days Ago
Added controller
8 Days Ago
Cancel 3p animation if hits the ground
8 Days Ago
duration & speed tweeks
8 Days Ago
Assigned correct texture reference to cocoknight arms material
8 Days Ago
Mat fix
8 Days Ago
more wip
8 Days Ago
Test
8 Days Ago
merge from main
8 Days Ago
Merge: from main Tests: none, no conflicts
8 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
8 Days Ago
Improve script notes.
8 Days Ago
Reassigned Material and texttures
8 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
8 Days Ago
enabled r/w on ziggurat gate colliders
8 Days Ago
some tweaking of the jungle_ruins_e alpha map
8 Days Ago
Remove rotating logs
8 Days Ago
Dont fly to a player thats ran too far from the starting position
8 Days Ago
Aim slightly higher up than the feet
8 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
8 Days Ago
Merge from jungle_update
8 Days Ago
Client predicted returning to player
8 Days Ago
▇▉▋▌▆▄▇▍▌▆▍▅▉▉▊▆▆▌▇▇█▊▌▆▊ ▆▆ ▄▉▄▅▍ ▇▊ ▄▊▍▋ ▄█▅▉█▍▉▉ ▆▊▇▊
8 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
8 Days Ago
Quicker return speed (again)
8 Days Ago
Merge from parent
8 Days Ago
Merge from jungle_update
8 Days Ago
updated snake idle and created test escape anim
8 Days Ago
Restored playground terrain
8 Days Ago
merge from maxauth_clear_fix
8 Days Ago
'ent auth' command works with tugboat
8 Days Ago
merge from main
8 Days Ago
merge from containercorpse_slots_fix
8 Days Ago
Fixed container corpses incorrect inventory slots count
8 Days Ago
enabled spatially aware environment volumes in Ziggurat
8 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition