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120,569 Commits over 4,018 Days - 1.25cph!

7 Days Ago
Include vehicle detailed layer in vine dismount check
7 Days Ago
Fixed blurry birds.
7 Days Ago
Fixed blurry spraycan sprays.
7 Days Ago
Fixed blurry fireplace
7 Days Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
7 Days Ago
Fixed a couple of inverted triggers.
7 Days Ago
Renamed new lighting prefab.
7 Days Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
7 Days Ago
Train tunnel entrance bunker terrain anchor fixes
7 Days Ago
merge from underwater-effects
7 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
7 Days Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
7 Days Ago
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7 Days Ago
ak admire update
7 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
7 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
7 Days Ago
lerp according to cam velocity, add refraction to river surface
7 Days Ago
Polish pass on camera animations for a selection of weapons
7 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
7 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
7 Days Ago
Merge from blowpipe
7 Days Ago
merge from jungle
7 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
7 Days Ago
Merge from main
7 Days Ago
updated 3p vine swing anim
7 Days Ago
Dart rotations
7 Days Ago
osx_compile_simulator -> main
7 Days Ago
Merge from jungle_update
7 Days Ago
main -> jungle_update
7 Days Ago
projectile_orientation_override -> main
7 Days Ago
Reorder inspector properties
7 Days Ago
Tooltip and header
7 Days Ago
lock orientation changes behind a checkbox
7 Days Ago
merge from jungle_update
7 Days Ago
Fix dart rotations to work with recent projectile rotation changes
7 Days Ago
merge from jungle_update/meat_visuals
7 Days Ago
Cooking workbench new meats setup
7 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
8 Days Ago
Merge from parent
8 Days Ago
Merge from jungle_update
8 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
8 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
8 Days Ago
updated snake test escape anim
8 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
8 Days Ago
Movement fixes.
8 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
8 Days Ago
Merge: from main
8 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
8 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
8 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)