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123,853 Commits over 4,171 Days - 1.24cph!

6 Years Ago
[D11] New Blocked Player Icon
6 Years Ago
Only generate ring road on 4k maps or larger
6 Years Ago
[D11] {PS4/XB1} Fire is pixelated Bi-linear filtering problems + problems with temprts having depth but no colour. Pretty sure you can't create a valid depth without a colour ( i've tried different overloads and parameters ) but nothing seems to be working. I've just taken it out for the downsamped stuff.
6 Years Ago
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
6 Years Ago
Fixed road mesh being placed slightly too high when loading a map from disk
6 Years Ago
[D11] - Reverted VolumeManager.cs to fix colour grading issues
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Adjust power connection and deploy mesh for vehicle lift
6 Years Ago
Phrases
6 Years Ago
Added support for switching demos on the same map without reloading the map (still wip, there's a few errors)
6 Years Ago
Fix demos not being able to jump to time 0 after a demo is finished (IsPaused was left on)
6 Years Ago
Added debug.debugcamera_list to list out all saved debug camera positions into the console
6 Years Ago
update lift model/texture, adding deployable model
6 Years Ago
Add demo.hud, displays a timestamp during demo playback in the top left of the screen
6 Years Ago
More electricity work
6 Years Ago
Vehicle lift electricity work
6 Years Ago
Add an optional speed parameter for cinematic_play command
6 Years Ago
More
6 Years Ago
Vehicle lift rotation
6 Years Ago
Lift I/O
6 Years Ago
updated vehicle lift model
6 Years Ago
Vehicle lift IO work
6 Years Ago
Expand ContainerIOEntity to have the player interaction and single-user possibilities that StorageContainer has. Make vehicle lift a ContainerIOEntity instead of a StorageContainer.
6 Years Ago
Don't invoke push liquid logic if no liquid is available
6 Years Ago
Rename some stuff for clarity Sprinklers no longer have inbuilt storage
6 Years Ago
Lift LOD edit. Show lights at all LODs
6 Years Ago
Remove water if no water is remaining Allow splitter to be placed on any surface, not just walls
6 Years Ago
Fixed PixelLit Advanced.shader regression
6 Years Ago
Mark barrel as a root entity to ensure drain calculations are updated as circuit is updated
6 Years Ago
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6 Years Ago
Progress
6 Years Ago
Concrete bridge greybox progress
6 Years Ago
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6 Years Ago
Moving prefabs
6 Years Ago
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6 Years Ago
merge from parent
6 Years Ago
Backup
6 Years Ago
Adjust engine power
6 Years Ago
SavasIsland_new scene, initial build wip - still need to sort out roads and dressing/loot
6 Years Ago
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6 Years Ago
[D11] Changes to materials that is a potential Z fighting Fix
6 Years Ago
Adjust engine power and drag, plus extras
6 Years Ago
[D11] Compound SLOD further tweak
6 Years Ago
increased turret turn rate
6 Years Ago
updated modules condition panels
6 Years Ago
[D11] Wooden_crate_1 LOD Distances adjusted
6 Years Ago
[D11] cracks_grass LOD distances lowered
6 Years Ago
[D11] + Both large Power Substations and Mining Quarry A-C SLODs adjusted