reporust_rebootcancel

135,567 Commits over 4,474 Days - 1.26cph!

5 Months Ago
merge from health_display_immortal_check -> main
5 Months Ago
Updated protection assets with DoPrepare pt3
5 Months Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
5 Months Ago
Updated protection assets with DoPrepare pt2
5 Months Ago
Updated protection assets with DoPrepare pt1
5 Months Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
5 Months Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
5 Months Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
5 Months Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
5 Months Ago
Slow down player boats when after being hit by cannons.
5 Months Ago
Add deployable test for missing placeEffect
5 Months Ago
merge from parent
5 Months Ago
Remove leftover AI debug stuff from craggy
5 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
5 Months Ago
Merge from shadow_presets
5 Months Ago
merge from health_display_immoirtal_check
5 Months Ago
Merge from main
5 Months Ago
switch to dumber immortality check to fix compile issues
5 Months Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
5 Months Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
5 Months Ago
Fix compile error on client
5 Months Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
5 Months Ago
Merge from give_scientists_real_weapon_entities
5 Months Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
5 Months Ago
merge from boat_sails_fixes
5 Months Ago
Fixed a compile error after the merge from main
5 Months Ago
merge from health_display_immoirtal_check -> main
5 Months Ago
Added immortal check before showing health info of entities
5 Months Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
5 Months Ago
Merge from main
5 Months Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
5 Months Ago
Golf test course (+ mediascenes folder)
5 Months Ago
fix after merge
5 Months Ago
Removed shader debug symbols from various shaders that had them left on
5 Months Ago
Delete component used for lightweight non-entity weapons + codegen
5 Months Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
5 Months Ago
Merge from shader_variant_cleanup
5 Months Ago
Merge from main
5 Months Ago
Updated Salvaged Axe LOD 3 to be even lower
5 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
5 Months Ago
merge from fix_submerged_states
5 Months Ago
merge from deep_sea_network_range
5 Months Ago
String lights line renderer now use local space positions, deployable on boats
5 Months Ago
Updated LOD 3 on Salvaged Axe World Model
5 Months Ago
Fix reload sounds not playing (does not support swapping weapons for now)
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
5 Months Ago
Flagged more prefabs to be deployable on boats