reporust_rebootcancel

128,224 Commits over 4,201 Days - 1.27cph!

13 Days Ago
merge from naval_update
13 Days Ago
merge from dipsi
13 Days Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
13 Days Ago
split off axle on windmill
13 Days Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
13 Days Ago
Flare LODs
13 Days Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
13 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
13 Days Ago
Added and Setup Naval Improvised Plank GIBS
13 Days Ago
Removed redundant rpg7 ammo model prefabs
13 Days Ago
removed unused field from shore vector override mod
13 Days Ago
merge from shore_vectors
13 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
13 Days Ago
merge from shore_vectors
13 Days Ago
merge from deep_sea
13 Days Ago
merge from floating_city_support
13 Days Ago
applying baked data for floating cities
13 Days Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
13 Days Ago
Swapped out remaining world models on supplies and food market barges
13 Days Ago
Added Flashlight Remake World Models and LODS
13 Days Ago
renaming new medical syringe fbxs
13 Days Ago
Allow enable_marker_teleport convar to be set from the server
13 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
13 Days Ago
fixed floating mesh decal on ghostship C/D back gate
13 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
13 Days Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
13 Days Ago
Smoother transition walking into the ship's bridge room
13 Days Ago
Fixcars admin command now fuels up boat engines
13 Days Ago
merge from main
13 Days Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
13 Days Ago
Wider collision gap around the ghost ship mast ladder spot
13 Days Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
13 Days Ago
merge from Halloween_25_Update
13 Days Ago
Fixed Halloween UI not display during event
14 Days Ago
Fixed boat ladder pickup giving a regular ladder
14 Days Ago
Merge from floating_cities
14 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
14 Days Ago
Merge from parent
14 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
14 Days Ago
Merge from foliage_instancing_islands
14 Days Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
14 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
14 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
14 Days Ago
Merge from parent
14 Days Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
14 Days Ago
Add support for showing rocket in left hand during reload
14 Days Ago
WIP showing ammo on 3rd person model
14 Days Ago
Setup SwapAmmo component on RPG vm
14 Days Ago
floating city 4 prop pass
14 Days Ago
Disable tutorial spawns on both possible deep sea sides