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128,224 Commits over 4,201 Days - 1.27cph!

13 Days Ago
RPG7 - Texture & material update, icon
13 Days Ago
rpg skin vm animations edited
13 Days Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures
13 Days Ago
un-gate indirect instancing for testing purposes
13 Days Ago
Fix build by scrapping the function pointer idea.
13 Days Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
13 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
13 Days Ago
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13 Days Ago
merge from physics_pass_two
13 Days Ago
playerboat wavePID balance
13 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
13 Days Ago
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13 Days Ago
check boat engine state instead of driver state for enabling correction forces (playerboats are powered without someone at the helm)
13 Days Ago
Merge: from main
13 Days Ago
Update: Add a safety guard to DestroyOnClient to avoid destroying client's local player Tests: 2p session on craggy (though there's no case in vanilla where this can happen)
13 Days Ago
merge from fishing_village_collider_fix_fix
13 Days Ago
13 Days Ago
Moved the net that was causing the movement issues. Made my silly collider a little bigger. fishing_village_b s2p
13 Days Ago
improve transform access in correction forces
13 Days Ago
undid plane points reordering in the prefab, code was adjusting it in the wrong order - corrected there instead
13 Days Ago
edited rpg skin 3p reload anim
13 Days Ago
re-ordered control forces plane points so plane normal points up, also set non-stupid values for control accel
13 Days Ago
Optim: pool SpectatorSubStrategy and SpectatedSubStrategy Tests: 2p session on craggy with disconnects - checked pool.print_memory afterwards
13 Days Ago
steeringwheel controls HasDriver flag of parent boat
13 Days Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
13 Days Ago
scientist_boat_ai -> naval_update
13 Days Ago
turn off debug draw
13 Days Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
13 Days Ago
tweaked red color from the steering wheel so it doesn't draw as much attention
13 Days Ago
Better lights on the RHIB
13 Days Ago
enabling PlayerBoat correction forces with some initial balance
13 Days Ago
added acceleration mode for boat wave correction forces, default is force (old behaviour) - lets us have consistent control forces on playerboats without worrying about mass differences
13 Days Ago
merge from naval_update
13 Days Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
13 Days Ago
Remove logs
13 Days Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
13 Days Ago
disabled r/w and batching on seaweed clumps
13 Days Ago
Update: convert IsBeingSpectated utility - Updated dependent code to use new GetSpectators instead of old nested children approach Tests: spectated player on craggy that shot scientists - headshot sounds replicated correctly to the spectator
13 Days Ago
fix for: Modular Boats - Steering wheel direction not obvious. Added an arrow on the peg with the blue tape
13 Days Ago
When boat dies kill all remaining scientist on board
13 Days Ago
scientist_boat_ai -> naval_update
13 Days Ago
Pass mount point for spawning, dont rely on position
13 Days Ago
scientist_boat_ai -> naval_update
13 Days Ago
Stop info box breaking with 'null action'
13 Days Ago
Dont ram a player if they are way higher up on an island
13 Days Ago
Clean: remove BaseEntity spectating support and fix up types/names of relevant code This code was broken for multiple years, and couldn't think of a reason it could be useful, so simplifying. Tests: spectated on craggy, cycled view modes
13 Days Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
13 Days Ago
Update: when spectated player disconnects, switch spectators to a new target - this also fixes a leak of spectated players list, since it gets cleared by above action Tests: flew out, disconnected - spectator returned to self. Reconnected, started spectating joined player - all replicated.
13 Days Ago
Added baked shore vector volumes to the FCs S2P
13 Days Ago
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.