reporust_rebootcancel

120,750 Commits over 4,018 Days - 1.25cph!

15 Days Ago
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merge from oldhorse_purge
15 Days Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
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Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
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Updated battery arcs. Large battery also has visual state arcs like the medium one.
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Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
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Manifest
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Merge: from main Tests: ran unit tests
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Fix croc ragdoll jaw clipping with its skull
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Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
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Merge from jungle_update (fix croc swimming above water)
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Make it easier to find a new position for non-flat terrain
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Adjust croc swim depth for new anims
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Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
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Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
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Fix croc sometimes hovering above water
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Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
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Merge from foliage_wind_phase
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Missing files
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Kapok tree polish / billboards / folder cleanup
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Clean: remove unused NativeList Tests: none, trivial change
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Submitting adjusted height croc swim anims
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Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
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half_height shelf test setup
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Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
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Added null checks on min/max armour peices when toggling their state
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Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
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main -> conditional_armour_meshes
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hooper_range_visuals -> main
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Clean: removing dead code Tests: compiles
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Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
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- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
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Merge from boomerang
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Setup for wall mounted weapon racks. Too small for other types.
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Visual fixes to jungle concrete walkway kit
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replaced remaining loose models in ziggurat scene with their prefab versions