reporust_rebootcancel

126,789 Commits over 4,109 Days - 1.29cph!

29 Days Ago
Missed files
29 Days Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
29 Days Ago
Setup some basic steering wheel visual turning
29 Days Ago
Floating cities progress / visual test for the security tower area
29 Days Ago
oil rig legs fixes
29 Days Ago
HTTP image supports duplicating an image to an secondary image/rawimage
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added camera animation to mini crossbow reloading
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Merge from parent
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Merge from main
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Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
29 Days Ago
Clean: remove unused static Tests: none, trivial change
29 Days Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
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Clean: unused usings Tests: none, trivial change
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Merge: from main Tests: editor builds
29 Days Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
29 Days Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
29 Days Ago
merge from discord_sdk_1.2
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trawler ship materials and models progress
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merge from hackweek_fps_logging
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merge from menu_fps_cap_fix
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merge from purifier_waterloss_fix
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Merge from vine_data_fix
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Update x marker data for VineSwingingTree02 and 03
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Updated battery search mission to require 3 batteries
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Compile fixes
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Merge from main (NPCTalking conflicts)
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Merge from frontier_external_fixes
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Added a 50% buffer for the look at check when looking at a gate with a spraycan
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Merge from main
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Merge from computerstation_reskin_fix
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Merge from main
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Merge from team_invite_changes
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Fix auto turret auth not working
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Merge from main
32 Days Ago
Resource dispensers respect max stack size
32 Days Ago
merge from new_menu
32 Days Ago
Bring back modding category to server browser Add wipe schedule filters back
32 Days Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
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Merge from trimmed_asset_warmup
32 Days Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
32 Days Ago
Enabled R/W on a few collision meshes that need it
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Set isDynamic on all block RendererLODs, fixing visual issue after loading.
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