reporust_rebootcancel

97,816 Commits over 3,683 Days - 1.11cph!

38 Days Ago
texture tweaks, combined mesh
38 Days Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
38 Days Ago
Fixed muzzle orientation again
38 Days Ago
Fixed attack prefab.
38 Days Ago
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38 Days Ago
minigun thickness
38 Days Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
38 Days Ago
merge from main -> full_server_demos
38 Days Ago
Prefab pooling
38 Days Ago
set up viewmodel rendererer script (and turned on)
38 Days Ago
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38 Days Ago
Ai usage accuracy tests
38 Days Ago
Now loads skins when spawning tool world models
38 Days Ago
player update nailgun set up in unity
38 Days Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
38 Days Ago
Changed UI-Pixelate to additive blending
38 Days Ago
NPC flamethrowers don't hurt NPCs.
38 Days Ago
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38 Days Ago
fixes
38 Days Ago
Muzzle & eject loc, speed/cycle iteration.
38 Days Ago
Heavy scientist AI design fixes
38 Days Ago
RTC
38 Days Ago
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38 Days Ago
Updated Minigun Textures to include Barrel Shadowing
38 Days Ago
Merge from main to get latest ASE
38 Days Ago
merge from /main/visualshader
38 Days Ago
Slightly reduce AI effective range to match damage range.
39 Days Ago
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39 Days Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
39 Days Ago
player update. eoka pistol exported and set up
39 Days Ago
Codegen
39 Days Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
39 Days Ago
Split heavy scientist backpack into tanks + instruments
39 Days Ago
Merge from main
39 Days Ago
Also tweaked their handles positions because they were an absolute pain to aim for
39 Days Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
39 Days Ago
Fixed electrical flasher light and siren light having no emission when ON
39 Days Ago
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39 Days Ago
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39 Days Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
39 Days Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
39 Days Ago
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39 Days Ago
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39 Days Ago
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39 Days Ago
merge from oilrig sat tube
39 Days Ago
oilrigs S2P
39 Days Ago
fixed some dressing gaps
39 Days Ago
merge from server_hidden_stashes
39 Days Ago
merge from EasterItemStoreFixes