98,468 Commits over 3,683 Days - 1.11cph!
Fixed another possible distance check which could be locking an orbit state
Removed some extra debugs that should've been hidden
Fixed possible way to stay fixed in orbit state
merge from toolcupboard_retroskin
restoring
95196 merge from toolcupboard_retroskin
Make all LODs on cranes dynamic
S2P both harbors
Merge from save248/crane_lods
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched
Reimplement LODs on all renderers on both cranes, updated decals
Fix minigun backpack visual not being removed if player drops minigun item
- ▊▌▋███▉██▋_▅▍▋▍▊▄▉▄▄▊ ▊▆▌▆ ▊.▆▊ > ▅.▋▉
- ▄▋▌ ▋ ▉▄▄ ▍▅▋█▄▇▌ ▌▍▅ ▌▅███▉█▅ █▍█▌▆▌/█▋▍▊█▅ ▄█▊▍▊▍▇▆ ▊▌▄▇▋▅▋▄
- ▆▄▉▅█▊ ▅▅▊▅▌▌ ▍▆ ▇▅█▌▄█ ██▋▉▆▅▉▉▌▄ ▅▅▄██▌▅▆ ▋█ ▇▉▆█▄█▆▇█▌▍▌ ▄▇▉▌▆▄▍ ▆▄▉▆ ▉▄▋ ▌▉▋▉▄▅ ▅▊▄▍▅▇█▋
- ▌▅▄▄ ▄▆▄▋ ▍▊▉▅▇█ ▇▋▆▋▇▇▊▋▉▍ ▌▋▋█▆▉▊▍ ▉▅▇▌▉ ▅█ ▌▊▄▊▅▍▌▌▊▆▆▊█▍▄▅▅▉ ▅▆ ▇█ ▊▉█ ▄▊ ▉▅▄█▆▅▆▉▋ ▉▅█▍▍▍▅▅▍▌▅
- ▄▉▄▆▆█ ▍▅▇▍▉▆▄▇▇▊ ▉▋▄▉ ▆█▇▉▄▅▅▆ █▇▉▉▉▍ ▊▄▅ ▌▅▌▅▅▅▋▄▍ ▇▊ ▊▆▉█▍ ▆▍▊▅▉▆▅▆ ▊▋▄█▍ ▊▅ ▋▆▉▋▉▅▇▄▆▊ █▄▋█▊▅ ▋▄▊▇ ▍▄ ▍▉▊▄▉▉▇▄
subtracting
95196 merge from toolcupboard_retroskin - build compile
merge from /main/io_entity_snapping/fixes/2
merge from storagemonitor_deployguide_fix
merge from toolcupboard_retroskin
▌▉▄ ▅▉▌▊▍▅▊▄ ▇▆▆▍ ▅▍▆▋█▅▉ ▄▇▉▅▅▆▊
Decaying pulse, making sure block count texts won't overflow when >100
Code cleanup, moved screens update to invokes
Fixed screen showing not authorised state after logging out
Restored disabled login screen gameobject
Merged main into toolcupboard_retroskin
retro tool cupboard sounds
cargo ship harbor docking/crane/container sounds
Merge patrol heli revision
Fixed bug causing strafe to be locked waiting for rotation
Fixed some napalm bugs
Move further on flee
Orbit strafe now supports napalm
Fixed bug that could cause heli to be aggro'd after death
Fixed crazy flee height
Made rocket aimcone a bit less crazy
Swapped a distance check to distance 2d
Update Crowdin code to call the current version of the APIs because v1 is gone now
reduced orbit strafe distance
Fixed? RPC error on being killed with rocket
Fixed storage monitor missing deploy guide
Wire slacking very first pass, adjustable using left shift + mouse wheel
Check in patrol_helicopter_revision
Removed excess logs
Codegen
Debug = false
More randomized muzzle flash
Orbit now listens to no go zones
Fixed infinite loop :)
Danger zone score is now weighted weirdly (but it works?)
Check if player is in no go zone before strafing