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121,330 Commits over 4,018 Days - 1.26cph!

32 Days Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
32 Days Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
32 Days Ago
merge from softcore_update
32 Days Ago
merge from main
32 Days Ago
3p blowpipe animation updates
32 Days Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
32 Days Ago
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32 Days Ago
Remove blank line
32 Days Ago
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32 Days Ago
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32 Days Ago
Merge from parent
32 Days Ago
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32 Days Ago
merge from fix_tc_corpse_building_split -> main
33 Days Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
33 Days Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
33 Days Ago
Merge from main
33 Days Ago
Update prefab with new model
33 Days Ago
Kapok tree progress
33 Days Ago
merge from fix_lock_ownerid_debris -> main
33 Days Ago
Fix lock not saving ownerid for deployable debris
33 Days Ago
merge from softcore_update -> main
33 Days Ago
merge from cinematic_export_pipes -> main
33 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
33 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
33 Days Ago
merge from main -> cinematic_export_pipes
33 Days Ago
merge from copy_paste_clientside_fixes -> main
33 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
33 Days Ago
Print out "Pasted 5 entities" in F1 console
33 Days Ago
merge from main -> copy_paste_clientside_fixes
33 Days Ago
merge from softcore_update -> aux2
33 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
33 Days Ago
Fix another NRE from wounding in softcore
33 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
33 Days Ago
merge from softcore_update
33 Days Ago
merge from softcore_update/deployable_corpse
33 Days Ago
Fixed corpse data request issues Cleanup
33 Days Ago
Add texture streaming support to indirect instanced rendering
33 Days Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
33 Days Ago
merge from softcore_update
33 Days Ago
merge from softcore_update/deployable_corpse
33 Days Ago
Enabled condition on TCs, so their corpses can be picked up broken
33 Days Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
33 Days Ago
merge from softcore_update
33 Days Ago
merge from softcore_update/deployable_corpse
33 Days Ago
Fixed corpses not being oriented properly when falling
33 Days Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
33 Days Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
33 Days Ago
merge from softcore_update