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138,463 Commits over 4,505 Days - 1.28cph!

29 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
29 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
29 Days Ago
Merge from terrain_copy_window
29 Days Ago
Added a car lift to dome (editor only)
29 Days Ago
S2P large oil
29 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
29 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
29 Days Ago
Server fix, grey out foliage option at edit time
29 Days Ago
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
30 Days Ago
Add foliage support
Rin
30 Days Ago
Merge from hackweek_granular_mortar_UI
30 Days Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
30 Days Ago
IOEntityEditor is now a dockable toolbar
30 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
30 Days Ago
Fixes
30 Days Ago
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
30 Days Ago
merge from main
30 Days Ago
Fix all clan actions not returning their result protos to the pool
30 Days Ago
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
30 Days Ago
Fix pool leak in DisplayingBoxStorage
30 Days Ago
gamesroom shotgun trap - icon updated - prefab updated
30 Days Ago
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
31 Days Ago
merge from hackweek_parented_ddraw/identifiers
31 Days Ago
merge from hackweek_parented_ddraw/text_ztest
31 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
32 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
32 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
32 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
32 Days Ago
merge from apartment_break_in_sound -> main
32 Days Ago
Fix compile error
32 Days Ago
Merge from main
32 Days Ago
Cow will now run if the player it's following gets too far away
32 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
32 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
32 Days Ago
Assign the sound effect to the apartment door prefabs
32 Days Ago
merge from main
32 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
32 Days Ago
merge from fix_softcore_outpost_bag_name -> main
32 Days Ago
merge from fix_item_ownership_bugs -> main
32 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
32 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
32 Days Ago
merge from PlayerMaintainedMonuments
32 Days Ago
merge from airfield_maintainable_features
32 Days Ago
added maintainables to scene + S2P
32 Days Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
32 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
32 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
32 Days Ago
merge from fix_realmed_remove_warning -> main
32 Days Ago
merge from fix_apartment_loot_hallway -> main