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132,991 Commits over 4,293 Days - 1.29cph!

4 Years Ago
Click on a nexus zone to show details for it (player count for now) Mark the zone which we are currently playing on Don't scale the zone name/details when zooming into the map Add a button to show/hide the nexus map Disable the nexus map when the server isn't running as a nexus
4 Years Ago
Reapply monument_lighting_upgrade changes to LightGroupAtTIme
4 Years Ago
- Check every unloading tick that the wagon is still under the unloader - Moved most of the unloading code to the unloader itself - Do the whole unload with a single RPC, instead of one every 10%
4 Years Ago
Hide the ore completely if it's at 0% full
4 Years Ago
Slowed down jackhammer to match existing speed Fixed connect hostname.com without port Block map name in disconnect menu in streamer mode too
4 Years Ago
Main prefab backup & related files
4 Years Ago
GSD model/materials
4 Years Ago
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4 Years Ago
Ground plants color tweaks
4 Years Ago
Sunlight and ambient tweaks Post procesing tweaks and improved eye exposure adjustment Slightly darkened environment volume to compensate for brighter outside
4 Years Ago
Fixed ent repair & ent upgrade commands
4 Years Ago
Tweaked the LODs settings for the coaling tower collector assets
4 Years Ago
Made the fuel tank prop colliders tighter
4 Years Ago
Coaling tower collector
4 Years Ago
Added exposure eye adjustment for dark areas
4 Years Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value
4 Years Ago
Fixed caustics / shore blend
4 Years Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
4 Years Ago
Lighting iteration. Decal emissiveness WIP. Exhaust, dmg, impact & coupling WIP.
4 Years Ago
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity Tweaked tundra and temperate grass splats to be darker to compensate
4 Years Ago
Slightly lowered sun intensity Environment quality tweaks to PlayerBuilding volumes Made environment volume transition time longer Tweaked remaining postprocess profiles to work with the new settings
4 Years Ago
merge from app_token_banning
4 Years Ago
Added the collector, fuel tank and bin back into the coaling tower external prefab
4 Years Ago
tp snapping wip
4 Years Ago
Fixed some bugs with wagon filling and emptying
4 Years Ago
Fill train wagons with charcoal, not Santa coal.
4 Years Ago
merge from launchsite_navmesh2
4 Years Ago
merge from tp
4 Years Ago
merge from main
4 Years Ago
Merge from spraycan_tweaks
4 Years Ago
Better sfx logic
4 Years Ago
Tooltips
4 Years Ago
Styling
4 Years Ago
Show edit history on signs Add a search filter to easily look up all content by a particular user
4 Years Ago
Fixed unloader yellow light flag toggle
4 Years Ago
Unloader can unload wagons
4 Years Ago
Rather than unloading all at once, have the wagons progressively unload as the animation plays. A little more complex, but if e.g. your wagon is destroyed while unloading, it'll make more sense that you receive half the loot.
4 Years Ago
Commit underwater_lab_glass and EngineUI.prefab because Unity really wants to change them after the downgrade
4 Years Ago
Unloadable wagons fill and empty. Properly setting ore visuals (not animated yet).
4 Years Ago
Added copyable player id/name fields to cassette info
4 Years Ago
Initial prototype
4 Years Ago
Clean up
4 Years Ago
WIP map of the nexus in GameUI
4 Years Ago
Increased default max sprays per player (25 -> 40)
4 Years Ago
Fixed free spray sfx only playing for local player
4 Years Ago
Show a crosshair when in free spray mode
4 Years Ago
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4 Years Ago
Fixes from code review, gibs is enabled again on ent kill
4 Years Ago
Coaling tower collector
4 Years Ago
merge from main