reporust_rebootcancel

133,250 Commits over 4,293 Days - 1.29cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
updated bandages with lods updated material prefab update
4 Years Ago
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4 Years Ago
reduced texture size for bandages
4 Years Ago
bandages world model update texture & material work prefab setup
4 Years Ago
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4 Years Ago
i forgot the collision now the sack has collision
4 Years Ago
generic burlap sack update model, materials and textures, collision initial prefab setup
4 Years Ago
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4 Years Ago
Expose bear, boar and chicken population values in admin UI Increased scroll speed of server info and convar lists
4 Years Ago
Update DryWetMidi plugin to fix .net version
4 Years Ago
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4 Years Ago
Optimizations inside update loop
4 Years Ago
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Potato world model lods, collision and materials prefab setup
4 Years Ago
Apple world model lods, collision materials prefab setup
4 Years Ago
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4 Years Ago
cactus flesh world model lods, collision and materials prefab
4 Years Ago
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4 Years Ago
Updated rigged model with SAR backface fix
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed incorrect animation event handling while first person spectating
4 Years Ago
Fixed scopes not opening their UI overlay when first person spectating
4 Years Ago
Player icon on map view now faces correct direction when first person spectating
4 Years Ago
Fixed nametag of player being spectated appearing when the spectated player looks down
4 Years Ago
Merge Main -> snowmobile
4 Years Ago
Possible OnViewModeChanged NRE fix
4 Years Ago
Fix client compile for range limit checks
4 Years Ago
Fixed player model appearing distorted when switching to debug cam while first person spectating
4 Years Ago
Separate the MLRS rocket explosion and ground effect FX and fire them separately. Ground effect now plays at the hit point rather than directly below the main explosion.
4 Years Ago
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
4 Years Ago
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4 Years Ago
MLRS font swap