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138,185 Commits over 4,505 Days - 1.28cph!

5 Months Ago
Scene backup. Light prefab optimizations and tweaks.
5 Months Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
5 Months Ago
Bunny Suit Texture delete
5 Months Ago
Bunny Suit Material and Texture Fixes
5 Months Ago
Lighting stuff.
5 Months Ago
Added a button to toggle open/closed the command list
5 Months Ago
Fix command.GetOverride() NRE when populating the command list
5 Months Ago
Light scene & related files.
5 Months Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
5 Months Ago
thicker/detailed window frames to match apartments around
5 Months Ago
removed introduced allocations
5 Months Ago
moved frameNo+serverTs to NetWrite (main thread set)
5 Months Ago
merge from main
5 Months Ago
pushing scene before merge
5 Months Ago
updated steam id on crypt building skin
5 Months Ago
merge from main
5 Months Ago
merge from main
Rin
5 Months Ago
merge from static_bbs_magnet_fix
Rin
5 Months Ago
merge from bbq_fix_lod_emission
Rin
5 Months Ago
merge from vendingmachine_deploy_fix
Rin
5 Months Ago
merge from fueltank_fix
Rin
5 Months Ago
merge from shipping_containers_optimizations
5 Months Ago
Add highlighted search through the convars (just like settings search)
5 Months Ago
work around RT size mismatch in BiRP water wrapper
5 Months Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
5 Months Ago
merge from io_exploit_fix
5 Months Ago
Fixed vending machine deploy regression
5 Months Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
5 Months Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
5 Months Ago
Budget the main thread part of navmesh building
5 Months Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
5 Months Ago
naming conventions, small tweaks
5 Months Ago
manifest, bounds fixes, guide fixes
5 Months Ago
apartment wood stove
5 Months Ago
Loadouts tab baseline
5 Months Ago
updated item definition on bunny suit
5 Months Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
5 Months Ago
exported latest salvaged axe v model anims
5 Months Ago
Fixes
5 Months Ago
Updated BunnySuit
5 Months Ago
Updating krieg backpack skinning and burst cloth
5 Months Ago
Remove _CommandID shader property to not ever confuse any shader compilers
5 Months Ago
Fix incorrect cleanup on load fail
5 Months Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
5 Months Ago
Camping Cooker update
5 Months Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
5 Months Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
5 Months Ago
Bunny Suit item update
5 Months Ago
Bunny Suit setup
5 Months Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles