reporust_rebootcancel

125,458 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
10 Months Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
10 Months Ago
player update. updated some holster positions on weapons
10 Months Ago
player update. updated playeranimation.controller. added walk e back in it
10 Months Ago
Localized missing strings in the sunburn page
10 Months Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
10 Months Ago
Re-enabled layout masks
10 Months Ago
Fixed female underwear missing parts
10 Months Ago
Setup NPC hearing grid
10 Months Ago
▄█▇ ▄█▄▊▋▊ ▉▍▌▆▊▉▆▍▍▍▉ ▋▅▄█▍ ▋█▍▅▅▋▋▊▇
10 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
10 Months Ago
Boolean to force an explosion to follow the orientation of its parent
10 Months Ago
Boolean to force an explosion to follow the orientation of
10 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
10 Months Ago
█▇█ ▉▆▍▉ ▆▋ ▄▋▇█ ▍▊▌▍▊▋▌▋ █▌▄ ▇▆ █▉▅▉▅▍
10 Months Ago
▍▄▋ ▇▌▄▅▋▊ ▊▄▉▋█▍ ▆▉ ▄▋█▊▆ ▊▊▆▊▊▍▍ ▋▋▊█▅
10 Months Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
10 Months Ago
Network++ Save++
10 Months Ago
Merge from testrun2
10 Months Ago
merge from main
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
Ensure shared is created in GameSetup as well as main menu system
10 Months Ago
visual_bounds_fix -> world_update_2
10 Months Ago
Fix projet settings
10 Months Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
10 Months Ago
Subtract last merge due to project settings
10 Months Ago
Fixed missing items.
10 Months Ago
visual_bounds_fix -> world_update_2
10 Months Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
10 Months Ago
▌▇▊▇█▍▌▅▋ ▅▅▊ ▍▉▌▌▌ ▋▄▉ ▊▉▋▊▍▌▌▋ ▉▅ ▆▊▆▉█▇▊
10 Months Ago
viewmodel positional anim update
10 Months Ago
removed uneeded model prefabs
10 Months Ago
setting cliffside as 'topology not' for power substations
10 Months Ago
Error count and item logging and display summary.
10 Months Ago
disabled 'check placement map' on terrain filters of radtown
10 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
10 Months Ago
Log warning if item definition isn't set
10 Months Ago
Set item IDs for test run
10 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
10 Months Ago
Merge from main
10 Months Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
10 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
10 Months Ago
▌▉▉ █▄▌█▊▍▊▅▊▄<▉> ▋▉ ▆██▊▉ ▍▌ ▊▋▄▄█▆, ▊▋ ▉▍▍ █▇▊▋▇ ▇▄▊█▄▅▆▊█ ▋▍ ▊▌▆▇▄▍ ▋▍▋▄▌▄█
10 Months Ago
Added ProceduralMapCliff test map
10 Months Ago
▋█▋▊▆ ▇▋▊█ ▆▆_▉▇█▍_▄▉▄▇▄▄▍▆▆
10 Months Ago
▆▅▄ █▋▉▆▅▇ ▌█▋▊ ▍▆▇▅ ▇▇▊▌▋ ▄▌▆▌▋▇▌▊ ▍▆ ▍▌▊▅█▇
10 Months Ago
▅▍▆ ▉▍▄█▅▌▇▉ / ▊▍▌█▌ / █▍▆▅▇▋▇█▌▆▇▌▋ ██▅▇▋▇
10 Months Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
10 Months Ago
Merge from main
10 Months Ago
Merge from modifier_limits