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125,454 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Updated Wallpaper World Model to Fix LOD UV errors
10 Months Ago
Updated viewmodel rig mesh with Alfies UV update
10 Months Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
10 Months Ago
Updated hex-a-gone tile LODs
10 Months Ago
Added final tile art for Twitch HexA Gone (models + materials).
10 Months Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
10 Months Ago
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10 Months Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix compile errors caused by serialized fiels in server only parts of the code
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix editor only code causing compile issues
10 Months Ago
frontier gate and wall meshes
10 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
10 Months Ago
updated swamps and bandit town swamp topology
10 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
10 Months Ago
Renable layout masks
10 Months Ago
Fix outstanding bugs on DLC views
10 Months Ago
Fix soundtrack bug
10 Months Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
10 Months Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
10 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
10 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
10 Months Ago
Animated variants
10 Months Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
10 Months Ago
CraggyIsland TopologyMap fixes
10 Months Ago
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10 Months Ago
Wallpaper page
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix editor only code being used outside of editor directives
10 Months Ago
merge from main
10 Months Ago
post-merge waterinfo query fix
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Add more weapons to editor combat loadout
10 Months Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
10 Months Ago
merge DPV->world_update_2
10 Months Ago
Undo meta guid changes on wallpaper textures from previous merges
10 Months Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
10 Months Ago
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10 Months Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
10 Months Ago
Post merge formatting fixes
10 Months Ago
Network++ Save++
10 Months Ago
10 Months Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
10 Months Ago
merge FrontierHazmat->world_update_2
10 Months Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args
10 Months Ago
merge from world_update_2
10 Months Ago
merge from arabic
10 Months Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
10 Months Ago
merge from store-ui-dlc-pages