reporust_rebootcancel

125,436 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Merge: from main I've reached a good checkpoint, so prepping to merge back to staging Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
10 Months Ago
waterwell shopkeeper materials
10 Months Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
10 Months Ago
merge from digitalclock
10 Months Ago
Updated digital clock protection values
10 Months Ago
merge from main
10 Months Ago
merge from arabic
10 Months Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
10 Months Ago
merge from main
10 Months Ago
Boosts active vitals SetText isLocalized = true
10 Months Ago
Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
10 Months Ago
Localized "Boosts active" vital
10 Months Ago
oilrig small and gas station S2P
10 Months Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
10 Months Ago
compound s2p
10 Months Ago
fixed compound bbq being hidden away inside a building - put back in party area
10 Months Ago
fixed driftwood_set_3 incorrectly set lods
10 Months Ago
Update: TokenBucket implements IPooled Tests: none, trivial changes
10 Months Ago
added terrain filter checks to coastal rocks
10 Months Ago
Update: Sliced-/GranularAudioClip.Grain now implement IPooled Didn't realize there were extra similar types, added. Tests: None, trivial changes
10 Months Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
10 Months Ago
Update: Planner.Guide.Snapping implements IPooled Another candidate for struct conversion - added it to the task. Tests: tested with laser light snapping - still snaps
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Self intersecting polygon bug on Food_Cache_005
10 Months Ago
Update: SoundModulation.Modulator now implements IPooled Ideally this should be a struct, since it's an 8byte object, but that would require to change too many places for now. Will create a separate task for this. Tests: local session, ran around and shot - could hear steps, impact on different surfaces
10 Months Ago
Merge from main
10 Months Ago
Remove test script
10 Months Ago
Conservatively fix compile error caused by #if SERVER
10 Months Ago
Make target component API usage more consistent
10 Months Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
10 Months Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
10 Months Ago
Updated wainscotting icons
10 Months Ago
Added hex-a-gone prototype
10 Months Ago
Changed paneling height in wainscotting wallpapers. Added tiling yellow stripe wallpaper. Updated skin list.
10 Months Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
10 Months Ago
merge from main
10 Months Ago
Fixed spraycan menu not interactable
10 Months Ago
Wider and stronger lakeside topology for lakes and oasis UE's
10 Months Ago
Update: MusicManager.ClipPlaybackData now implements IPooled Tests: booted in local session, no exceptions
10 Months Ago
Committing WIP work as need to switch branch
10 Months Ago
Update: MusicClipLoader.LoadedAudioClip now implements IPooled Tests: booted in local session, no exceptions
10 Months Ago
Updating: EngineAudioClip.Grain implements IPooled Will need to explore further if it's dead script Tests: None, trivial change
10 Months Ago
Removed missing guid rocks from craggy
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Shop UI now closes if vendor dies while player is shopping Setup placeholder clothing loadout
10 Months Ago
Add NPC/vending spawners to water well C and E
10 Months Ago
Lowered chance of teas in food cache loot table
10 Months Ago
10 Months Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
10 Months Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed