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125,412 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Fixed card table NRE on player dismount when table is destroyed
10 Months Ago
Bubble in-motion fixes. Work prefab cleanup.
10 Months Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
10 Months Ago
Underwater reverse FX
10 Months Ago
Added 1 - 2 food cache spawners to water wells b,c,d,e
10 Months Ago
Set up prefabs and first pass on loot table (mixture of high quality food and teas)
10 Months Ago
Scene backups
10 Months Ago
Merge from main
10 Months Ago
Unsaved, thanks plastic
10 Months Ago
Clean up food cache prefabs (correct mesh LOD settings, removed unneeded colliders, added RendererBatch to pickle jars) Move Food Cache folder to Prefabs/Misc/Food Crate (as this is not a deployable)
10 Months Ago
Merge from Food_Cache
10 Months Ago
Removed gibbable script on DPV world model
10 Months Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
10 Months Ago
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling
10 Months Ago
Font folders cleanup
10 Months Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
10 Months Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
10 Months Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
10 Months Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
10 Months Ago
Converted research table loot panel texts to RustText Fixed truncated strings
10 Months Ago
gco module
10 Months Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
10 Months Ago
merge from menubg_cleanup
10 Months Ago
merge from autocomplete_fix
10 Months Ago
merge from preventbuilding_moddingprefabs
10 Months Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
10 Months Ago
DPV sounds
10 Months Ago
This file was supposed to be on this branch.
10 Months Ago
Underwater shimmer mat tweaks.
10 Months Ago
Iteration
10 Months Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
10 Months Ago
Merge from world_update_2
10 Months Ago
More shitty workarounds for underwater effects inside lakes
10 Months Ago
Fixed oasis_a, b and c having ocean topology painted at the center of their lake (I disabled the transfer of ocean topology on the Monument script instead of removing it, this is probably from some automated import and may reappear)
10 Months Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
10 Months Ago
Fix pooledlist test not being setup and torn down properly
10 Months Ago
didn't save the wallpaper protection values
10 Months Ago
Update: Replacing Pool.FreeUnsafe with Pool.Free where possible Since more IPooled usage has been added, these were left untouched by accident. Tests: none, trivial changes
10 Months Ago
Merge: from main Tests: checked all modes build
10 Months Ago
merge from FrontierHazmat/BurstCloth
10 Months Ago
3D Line-Line distance and closest point(s) utils
10 Months Ago
merge from wallpaper
10 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
10 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
10 Months Ago
increased repeat delay
10 Months Ago
Renamed wallpaper item pack skin Updated skin list
10 Months Ago
Skin setup
10 Months Ago
Update: Network.Message implements IPooled Technically, this should be converted to a struct instead, but the benefit/effort is not worth it right now. Also marked a static as readonly, since we never modify it. Tests: single client-server session was pumping messages succesfully. Built all modes. Tested recoridng and playback.
10 Months Ago
10 Months Ago
Further tightening of divesite terrain anchors