reporust_rebootcancel

125,412 Commits over 4,079 Days - 1.28cph!

10 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
10 Months Ago
world_update_2 -> aux2 (again)
10 Months Ago
Streamlined legacy woodpile material setup
10 Months Ago
Phrase update
10 Months Ago
merge from arabic
10 Months Ago
Restored "Player Slots" label in server browser filtering
10 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
10 Months Ago
world_update_2 -> Aux2
10 Months Ago
Added shark spawner to all divesites
10 Months Ago
Prevent building on legacy wood pile
10 Months Ago
Restored inventory "Skins" label position
10 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
10 Months Ago
Reduced UI options labels min size so long strings can fit
10 Months Ago
DecorSwim fixes
10 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
10 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
10 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
10 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
10 Months Ago
merge from main
10 Months Ago
re-applied 103433 and fixed font merge issues
10 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
10 Months Ago
Add distance check option enum to entity query
10 Months Ago
Add profile markers to FSM
10 Months Ago
Add missing profile markers
10 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
10 Months Ago
Merge from main
10 Months Ago
substracted 103433 (fonts are bricked for some reasons)
10 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
10 Months Ago
merge from arabic
10 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
10 Months Ago
Various improvements to the legacy text finder window
10 Months Ago
Have wolves use brains queries instead of entity queries
10 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
10 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
10 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
10 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
10 Months Ago
Converted crafting menu texts to RustText
10 Months Ago
added 4k cinematic textures for HCR
10 Months Ago
removed HCR cinematic textures
10 Months Ago
Fix missing using statement on server
10 Months Ago
Fix compiler complaining about unused serialized variables when they are server only
10 Months Ago
cinematic 4k textures for HCR
10 Months Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
10 Months Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
10 Months Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
10 Months Ago
Don't show map marker for water well NPC
10 Months Ago
Reduced base DPV buoyancy
10 Months Ago
First pass on a shopkeeper NPC in the water well (only on D variant right now) Can be killed by players, will not drop any loot Will respawn after 30-60 minutes Shop is inaccessible while the shopkeeper is dead (so please be nice) Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
10 Months Ago
Merge main -> DPV
10 Months Ago
Fixed card table NRE on player dismount when table is destroyed