reporust_rebootcancel

138,008 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Update some tooltips to the new menui2 ones
1 Year Ago
Pilot pack store page
1 Year Ago
Replaced blockout food display counter
1 Year Ago
call init on vhacd Paramters props to get legit default values
1 Year Ago
pilot pack sitem description
1 Year Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
1 Year Ago
new_menu2 -> main
1 Year Ago
Proposed fix for notifications
1 Year Ago
Remove logs for main
1 Year Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
1 Year Ago
new_menu2 -> main
1 Year Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
1 Year Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
1 Year Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
1 Year Ago
Cherrypicked 127704
1 Year Ago
restore m_EnterPlayModeOptions
1 Year Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
1 Year Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
1 Year Ago
Adding extra bone to pilot hazmat mask tube
1 Year Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
1 Year Ago
Gameobjectlod burst cloth on pilot hazmat
1 Year Ago
Added helmet mat to lod3 of pilot hazmat
1 Year Ago
Merge from tugboat_toot
1 Year Ago
Configure max horn time and rate limit
1 Year Ago
helmet cinematic material fixes
1 Year Ago
Reduce terrain alpha cutoff range to 400
1 Year Ago
Fixed ambient lighting when switching between items in your hotbar
1 Year Ago
Merge from main
1 Year Ago
Merge from compass
1 Year Ago
Added Pilot Hazmat Cinematic Textures and Materials
1 Year Ago
Needle now moves when tapped during admire animation
1 Year Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
1 Year Ago
Added cinematic textures and material for the pilothazmat backpack
1 Year Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
1 Year Ago
update from main
1 Year Ago
Updated patterns
1 Year Ago
updated pilot hazmat lod albedo texture
1 Year Ago
pilot hazmat icon update with latest textures
1 Year Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
1 Year Ago
menu UI sounds decent WIP
1 Year Ago
Pilot helmet texture updates, cleanup
1 Year Ago
Updated material lods with latest textures
1 Year Ago
merge from tugboat_toot
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
Merge from foliage_transmission_shadowing
1 Year Ago
Merge from main
1 Year Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
1 Year Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
1 Year Ago
Foliage rebake (encoding fix)
1 Year Ago
Fix encoding issue, remove no longer used shaderglobal