reporust_rebootcancel

138,008 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Fixed CUI not hidden when opening the main menu
1 Year Ago
new_menu2 -> main
1 Year Ago
Add new toast types when you are kicked or banned
1 Year Ago
Fix issues with notification icon popping up whne it shouldn't be Remove rendundant code Added dedicated name support to store heros
1 Year Ago
Security speakers and spotlights
1 Year Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
1 Year Ago
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
1 Year Ago
Update: work-in-progress task splitting for server's occlusion checks Rewrote the high level code to be able to run PlayerFound/Lost in batches on worker threads - need to confirm if it's legal Tests: none
1 Year Ago
merge from add_pumpkin_lowgradefuel -> main
1 Year Ago
Pilot Ejector Seat - Updated 4K textures for Media Team (I'm so sorry)
1 Year Ago
1 Year Ago
Pilot Ejector Seat - Updated LODs, updated textures, updated icon
1 Year Ago
merge from fix_hardcore_spawning_mlrs -> main
1 Year Ago
Sort categories and entities alphabetically in ai demos viewer
1 Year Ago
Fix heavy not repositionning when the minigun muzzle is blocked but his eyes are not
1 Year Ago
merge from new_menu2
1 Year Ago
Ensure the selected item viewmodel always has the same player skin as the spawned PlayerModel
1 Year Ago
Fixed gesture wheel store packs not showing up Fixed item store tile names not using the translated version when not overriden by a takeover
1 Year Ago
Commenting
1 Year Ago
hooked up retro pattern material
1 Year Ago
new_menu2 -> main
1 Year Ago
Fixed the missing texts on store heroes (regression from the store)
1 Year Ago
Fixed editor PlaySoundFirstPerson NRE when there isn't a local player. Added a Sound Manager to this scene so sounds work
1 Year Ago
Add a message to the companion page to ensure you've signed into the app if its not installed (hopefully that encourages people to relog if having issues)
1 Year Ago
Added retro material to the helmet
1 Year Ago
Update: reimplement how occlusion treats overrides - this is a reimplementation of 118512 Allows to further simplify OcclusionLineOfSight code - enables removal of OcclusionPlayerFound/Lost Tests: on craggy with 2 players, ran behind the hill, disappeared, turned on occlusion override - player appeared
1 Year Ago
Updated pilot hazmat holster offsets
1 Year Ago
merge from new_menu2
1 Year Ago
LODs and collision for food market display
1 Year Ago
Updated featuring header style Black box and pistol in general store categories
1 Year Ago
Updated pilot pack cover assets
1 Year Ago
merge from pilotpack_storepage
1 Year Ago
Fixed featured items ordering
1 Year Ago
merge overflowing weapon stats fix
1 Year Ago
Fix for overflowing weapon stat values
1 Year Ago
setup t1 smg anims, entity and override controller
1 Year Ago
Pilot pack store showcase Fixed some bugs preventing the extra items command to work properly
1 Year Ago
new_menu2 -> main
1 Year Ago
Pause and play the store hero video when you close and open the menu More logs for notifications
1 Year Ago
Missed files
1 Year Ago
Texture fix for Pilothazmat Backpack
1 Year Ago
PilotHazmat backpack textures updated
1 Year Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
1 Year Ago
updated cinematic backpack textures
1 Year Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
1 Year Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
1 Year Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
1 Year Ago
Reset active item when disconnecting from the server.
1 Year Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
1 Year Ago
renamed flight recorder box to black box again