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138,008 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Set dressing to bar area of food market
1 Year Ago
subtractive merge from 127834 - shouldnt be on main
1 Year Ago
update project gen
1 Year Ago
M15 Pistol - Added emissive to world model
1 Year Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
1 Year Ago
Improvised walkways progress
1 Year Ago
Merge from parent
1 Year Ago
Reduced AO intensity on market container mat
1 Year Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
1 Year Ago
ResetStaticFields on BuildingManager Codegen
1 Year Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
main -> naval_update
1 Year Ago
Onbly show the tutorial button if the connected server has a tutorial available
1 Year Ago
Try and use higher LODs in 2 cases
1 Year Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
1 Year Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
1 Year Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
1 Year Ago
Fix build regarding AssetDatabase
1 Year Ago
Fix build error about missing TerrainTools
1 Year Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
1 Year Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
1 Year Ago
Update changelog
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
1 Year Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
1 Year Ago
Merge from main
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
merge from new_menu2/uishadows_optim
1 Year Ago
merge from fix_terrain_hole_clipping
1 Year Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
1 Year Ago
put foregroundfog shader in bundle
1 Year Ago
merge from brightnessfix
1 Year Ago
merge from main
1 Year Ago
Very minor tweak to underground after the shading formula fix.
1 Year Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
1 Year Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
1 Year Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
1 Year Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
1 Year Ago
Fixed social context menu appearing under the friend list
1 Year Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
1 Year Ago
Tagged 2 TrueShadows missing their update group
1 Year Ago
merge from fix_hardcore_spawning_mlrs -> main
1 Year Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
1 Year Ago
Chandelier - Missing metallic texture (thanks unity)
1 Year Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
1 Year Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu