reporust_rebootcancel

138,008 Commits over 4,505 Days - 1.28cph!

1 Year Ago
merge from new_menu
1 Year Ago
Codegen
1 Year Ago
Fixed the store general tab messed up nav buttons Updated the scroll selection to a 'most visible section' approach, feels better in most cases
1 Year Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
1 Year Ago
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
1 Year Ago
Possibly fixed some issues with modifiers not calculating time properly
1 Year Ago
compass sounds
1 Year Ago
Compile fix
1 Year Ago
Codegen to fix compile errors
1 Year Ago
Merge from main
1 Year Ago
Test convars to try and track down bugs with notifications (in builds only) Safely await notification handling rather than fire and forget Better hashcode to test ui notificiations against Properly await backend updates Fix notification empty icon not centering after empting a set of notifications
1 Year Ago
Added new store content Some localization fixes
1 Year Ago
Flip notfications so the latest notification is at the top and not the bottom
1 Year Ago
Convar fix
1 Year Ago
new_menu -> main
1 Year Ago
Introduce a new Rust Plus modal rather than trying to do everything with a single button Pipe existing systems to the new button Remove old button and code
1 Year Ago
Fixed placeholder texts in the gesture menu Removed the shadows from the wheel sprite and use trueshadow instead
1 Year Ago
Steam inventory text wrapping fixes
1 Year Ago
Fixed store featured extending when the timer texts are too long
1 Year Ago
Simplified how the scroll view is populated
1 Year Ago
merge from fix_icon_generator_hide_during_render -> main
1 Year Ago
Fixed cart showing on top of the social menu
1 Year Ago
Pilot Ejector Seat - Added cinematic 4K Textures for media
1 Year Ago
Fixed featured weekly skin not generating its icon color
1 Year Ago
Fixed demo window blur
1 Year Ago
merge from main
1 Year Ago
Add button to force the tutorial Add quit tutorial button (why did we not have this) Fix NRE when store hero tries to roll video too early
1 Year Ago
Ensure store hero always preloads after the store
1 Year Ago
tugboat horn sounds
1 Year Ago
merge from new_menu
1 Year Ago
Compile fix
1 Year Ago
Update HideDuringRender of the camper van prefab as an example
1 Year Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
1 Year Ago
Added a dismisser to the menus chat Opens with the chat keybind Fixes
1 Year Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
1 Year Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
1 Year Ago
Tweaked skin viewer road sign jacket
1 Year Ago
merge toggleable weapon stats display to main
1 Year Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
1 Year Ago
Pilot Final Textures and Materials
1 Year Ago
Add options to view toggleable weapon mod stats adjustments
1 Year Ago
Code cleanup and reordering
1 Year Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
1 Year Ago
Fixed wearables being removed when selecting a new item
1 Year Ago
merge from fix_icon_generator_hide_during_render -> main
1 Year Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
1 Year Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
1 Year Ago
More FoliageGrid null checks to try and fix errors on disconnect
1 Year Ago
fix dynamic accuracy weapon stat
1 Year Ago
Adjust needle swing settings, now settles faster from big swings