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Speedtree wind test files for Tim
Merge from tutorial_island_valid_bounds
Added emoji display support to vendor names
Fixed issue with no listings not expanding properly
merge from tutorial_island_valid_bounds
Halloween missing strings
Localized missing strings, fixed 7th player egg count not having an outline
Tutorial island exist beyond ValidBounds
Reset scientist spawn count to max when Bradley heals after inaction.
Fixed eggs spawning disabled after warmup
Imported Updated Mushroom World Model FBX
Setup Both Mushroom World Model Prefab Variations
Updated Mushroom World Model LOD Distance
Fix for spawning a single scientist when all of them have been previously killed.
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
Imported Mushroom World Models
Basic Setup of World Model Prefabs
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
Added deployed timer.
Don't count alive scientists until they've all finished spawning.
Persist number of alive scientists between deployments.
Initial logic for recalling scientists and starting to move again.
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
Replaced brutalist church model with the prefab on the scene
Brutalist church progress
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
player update. stone pickaxe entity edited so weapon holster and held postion is correct
fix material on the bathtubplanter
Fix text on a few views, punctuation and wrong descriptions
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
Scientist count bump.
Additional AI data.
Add 3rd variant to Frontier Planter prefab
Fix Abyss text sizing bug
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
Override brain and npc movement tick delays for Bradley spawned scientists.
AIBrain movement tick start delay, defaults to previously used hardcoded value.
Remove some debug.
Movement delay fix.
fixed ChickenCostume related errors on CraggyIsland
merge from tutorial_island/server_opt_in_support
merge from tutorial_island/auto_opt_out
merge from vendor_ui_fixes_4
merge from tutorial_island