123,817 Commits over 4,079 Days - 1.26cph!
merge from fadeoutnre_fix
merge from store-ui branch
merge from RidingChickenCostume
MaterialSetup includes inactive children when IncludeChildren is enabled
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig
MaterialConfig can now specify shader toggles (only supported for some)
MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
Revert back to harmony 1.2 to fix aux2
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
Bike is now mountable, some basic functions working
Update containers with a static version of the double door prefab
Switch to net framework 4.5.2 version of harmony dll
Scrollbar just hides rather than disables
Ensured accordions are closed by default
Fixes for some bugs in the "flat water" boat system, to allow kayaks to sit nice and flat on tutorial island even when a storm is raging on the server. Will improve Tugboat behaviour too.
Make tutorial support disabled by default in server config
Automatically mark players as having declined the tutorial if they have over 50 recorded deaths
Increase size of vendor name box
Hide scrollbar for single vendors
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
merge from harmony_2 -> aux2
Disable assembly version validation
Lighting additions for heli wreck fire
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
Candidate fix for texture streaming issues in store-ui menu
Attempt #2
Merge main -> optimize_rpc_src_connection/refactor_2
Vending Machine Screen now cleans up it's invokes on destroy
First attempt at hiding scrollbar when single vendor is shown
Fixed debug logs when equipping chicken costume
Increased shadow bias in SkinViewer's lights to reduce shadow acne
Merge from main -> optimize_rpc_src_connection/refactor_2
Test upgrade to harmony 2.3.1.1
Fixed tutorial start prompt appearing in demos
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps
Replace Selected + Mulligan Renamer editor plugins
Fix typo in metal frags tutorial step
Change tutorial time of day to 9am for better lighting
blunderbuster initial setup
blockout mesh check
When setting a keybind, show a reply message
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player update. exported/setup machete weapon animation set to use for machete and salvaged sword. made machete override holdtype controller and assigned to the two weapons.
Updated Frontier Hatchet Viewmodel and Worldmodel to have new hand position and updated mesh.
Reverted the recyling eggs system due to LOD issues
Applied client side optims to Halloween candies prefabs
merge from RidingChickenCostume
Behaviour improvements.
BaseNavigatorFIx.
Improve responsiveness.
Added Minigun Ammo Link for VFX