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132,636 Commits over 4,293 Days - 1.29cph!

50 Days Ago
Prefabs after generating manifest
50 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
50 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
50 Days Ago
Cherrypick CS 136987 (stop generating lighting)
50 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
50 Days Ago
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50 Days Ago
hero_title_change -> main
50 Days Ago
Topology WIP & related
50 Days Ago
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50 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
50 Days Ago
Material & SceneTemplateSettings.json keep getting generated
50 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
50 Days Ago
Fix async pool refill not tracking refilled count
50 Days Ago
Final sculpts
50 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
50 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
50 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
50 Days Ago
Restored drag and dropped items spawning in the overlay canvas
50 Days Ago
Restored blur when F1 menu is open
50 Days Ago
Scene backup
50 Days Ago
Swapped 'view in store' to 'view'
50 Days Ago
better shutters animation
50 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
50 Days Ago
Server admin tab layout changes to match the design
50 Days Ago
Added special spawn point options per skinnable
50 Days Ago
text desc update
50 Days Ago
manifest
50 Days Ago
hackweek curtain files and setup
50 Days Ago
basic shutter anim
51 Days Ago
Compile fixes
51 Days Ago
hackweek workshop scene wip
51 Days Ago
Fixed UI_DeveloperTools tab opening issues
51 Days Ago
merge from tmp_generatecaretnre_fix
51 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
51 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
51 Days Ago
merge from store_fixes
51 Days Ago
More sculpts
51 Days Ago
Suggest required data types in auto complete
51 Days Ago
Fixed checkout result page "view in inventory" button scaling issue
51 Days Ago
Fixed canvas ordering issues with store and checkout result pages
51 Days Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
51 Days Ago
merge from main
51 Days Ago
Swap over to roboto mono
51 Days Ago
Wip server admin tab
51 Days Ago
arcade placeholder temp texture
51 Days Ago
merge from main
51 Days Ago
merge from hit_guides
51 Days Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
51 Days Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
51 Days Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words