reporust_rebootcancel

117,661 Commits over 3,987 Days - 1.23cph!

28 Days Ago
siegeweapons_terrain_proxy_fix -> main
28 Days Ago
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28 Days Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
28 Days Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
28 Days Ago
bees -> crafting_update
28 Days Ago
Fixed natural beehive not being hittable
28 Days Ago
Fix pooling error on Natural Hives
28 Days Ago
bees -> crafting_update
28 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
28 Days Ago
Bugfix: found another invalid scatter Tests: none, will come next
28 Days Ago
merge from crafting_update
28 Days Ago
Merge from cinematic_lod_convars
28 Days Ago
merge from /cooking_workbench_fixes
28 Days Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
28 Days Ago
Compile fix
28 Days Ago
Merge from /main
28 Days Ago
merge from main
28 Days Ago
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28 Days Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
28 Days Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile
28 Days Ago
fixed cooking workbench ground watch
28 Days Ago
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28 Days Ago
28 Days Ago
Merge: from main Tests: none
28 Days Ago
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28 Days Ago
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28 Days Ago
Female large backpack for v4 rig
28 Days Ago
cherrypicking 113838 + 113372
28 Days Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
28 Days Ago
Update: ServerProfiler - Filter out ~25% of profiling scope by further removing tiny/cheap methods - Using binaries built from f27f0281 There are some controversial changes: * Filter out Newtonsoft.Json - we can't modify it's internals anyway * Filter out setters (set_*) - overwhelming majority are cheap, but hides expensives ones. But we'll see the nested calls if there are any. * Filter out IPooled callbacks - half of them are not implemented (usually LeavePool), and most fo them are cheap There are bunch more, but not worth bringing up details. Tests: on Craggy in editor
28 Days Ago
cleanup
28 Days Ago
Merge: from main Tests: none
28 Days Ago
Added ConVar.LOD.grid_refresh_budget, mapped to LODGrid.MaxMilliseconds
28 Days Ago
better profiler marking
28 Days Ago
Updates made to the third person pie animations
28 Days Ago
cherrypicking horse2_fixes/handling
28 Days Ago
merge from horse2_fixes
28 Days Ago
merge from train_prevent_building
28 Days Ago
added preventbuild volumes to unloadable train wagons
28 Days Ago
Fix ViewmodelLower NRE in workshop submit scene
28 Days Ago
Male hoodie tweaks
28 Days Ago
Merge from crafting_update
28 Days Ago
Merge from crafting_update
28 Days Ago
Added rock/torch to v4 loadout
28 Days Ago
Merge from bees
28 Days Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
28 Days Ago
Female cloth sash
Rin
28 Days Ago
Can now deploy small box under cooking workbench
28 Days Ago
Fix cooling/warming/crafting quality tea item modifier enums