reporust_rebootcancel

127,297 Commits over 4,201 Days - 1.26cph!

29 Days Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
29 Days Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
29 Days Ago
Move up #IF CLIENT
29 Days Ago
Codegen
29 Days Ago
Add ai data to all rhibs
29 Days Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
29 Days Ago
fix rotatable painting socket angle values
29 Days Ago
Piper nigrum vines (27MB)
29 Days Ago
Decor DLC wallpaper (42MB)
29 Days Ago
Pilot ejector seat occlusion and normals (12MB)
29 Days Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
29 Days Ago
Coconut gloves (20MB)
29 Days Ago
Coconut torso armor (25MB)
29 Days Ago
Enable streaming on mannequin textures (16MB)
29 Days Ago
merge from menu_optims
29 Days Ago
merge from menu_optims
29 Days Ago
merge from hackweek_crosshair_customization
29 Days Ago
Fix crosshair rendering below scope overlays
29 Days Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
29 Days Ago
merge from main
29 Days Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
29 Days Ago
merge from fix_streaming_wallpaper -> main
29 Days Ago
Enable texture streaming on wallpaper floors
29 Days Ago
merge from rotatable_paintings -> main
29 Days Ago
merge from main
29 Days Ago
Filled all the refs in all takeovers, removed the direct page reference field
29 Days Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
29 Days Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
29 Days Ago
naval_update -> scientist_boat_ai
29 Days Ago
move colorpicker to separate assembly, refactor some jank third party code
29 Days Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
29 Days Ago
Fix chainsaw hit sounds not playing in first person
29 Days Ago
First pass on dynamic nav obstacles
29 Days Ago
merge from naval_update -> deep_sea
29 Days Ago
merge from main -> naval_update
29 Days Ago
Merge from boat_building
29 Days Ago
merge from lop_entity_spawn_time -> main
29 Days Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
29 Days Ago
Fix accidental negative collider on sail post
29 Days Ago
halloween floorpaper setup and wip textures
29 Days Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
29 Days Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
29 Days Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
29 Days Ago
merge from main
29 Days Ago
▋▋▍█▉▊ ▉▉▋▄▆
29 Days Ago
merge from fix_tags_levelurl -> main
29 Days Ago
Merge from boat_building
29 Days Ago
Merge from parent