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142,622 Commits over 4,413 Days - 1.35cph!

47 Days Ago
part3
47 Days Ago
Part2
47 Days Ago
Apartment complex b fixes Split the roof into multiple objects
47 Days Ago
setting up crossbow bowless vm prefab and anims
47 Days Ago
merge from render_pipeline_testing
47 Days Ago
remove unused uniform
47 Days Ago
fix vfog density map not using configured shore distance falloff
47 Days Ago
Merge from viewmodel_early_disable_fix
47 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
47 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
47 Days Ago
Various fixes.
47 Days Ago
Bunch of more inconsistency fixes.
47 Days Ago
minimum setup required to run a test with ocean
47 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
47 Days Ago
Merge from mfm2
47 Days Ago
Merge from viewmodel_early_disable_fix
47 Days Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
47 Days Ago
Updating skinning for nomad hazmat
47 Days Ago
attempt 2
47 Days Ago
wip/test merge from main
47 Days Ago
parts of /nature folder ok
47 Days Ago
merge from main
47 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue
47 Days Ago
Merge from PlayerRigUpdate2
47 Days Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
47 Days Ago
Refactor and additional fix
47 Days Ago
merge from droppeditem_improvements (compile fix)
47 Days Ago
merge from droppeditem_improvements (compile fix)
47 Days Ago
Don't open or process light radial menu if map is open
47 Days Ago
compile fixes
47 Days Ago
effects folder ok
47 Days Ago
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47 Days Ago
building folder ok
47 Days Ago
props folder ok
47 Days Ago
merge main -> rust_relay_server
47 Days Ago
merged main -> rust_relay_server
47 Days Ago
L shaped sofa collision
47 Days Ago
merge from droppeditem_improvements
47 Days Ago
merge main -> rust_relay_server
47 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
47 Days Ago
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47 Days Ago
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47 Days Ago
L shaped sofa and rugs textures and lods
47 Days Ago
Merge from main
47 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
47 Days Ago
Merge from chainsaw_hotspot_gathering
47 Days Ago
Fix null exception when throwing things at trees/ore nodes
47 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
47 Days Ago
Merge from main
47 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab