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132,836 Commits over 4,293 Days - 1.29cph!

2 Months Ago
Some more tuning: - Reduce group cohesion a little (they were a bit too stuck into groups) - Can jump to a new macro target earlier (makes them less stubborn) - Increase how far out they need to be before they will begin pulling towards the centre - Greatly increase the applied centre force (they cant get out of moving to the centre as easily)
2 Months Ago
Reynolds wander isn't working very well for us - boats seem to bunch up on the same map edges Rewrote all of the boat wander state: - Now pick macro and micro directions - Macro is a fixed target point (within deepsea bounds or in random direction) - Micro is the same Reynolds stuff but done simpler - Combine them together for a bit of a better approach Boats now traverse around the whole of the deepsea bounds rather than sticking to an edge. Much cleaner and more reliable
2 Months Ago
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2 Months Ago
Gibs
2 Months Ago
matrix display preview model added with initial textures to check visibility, added to display prefab
2 Months Ago
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2 Months Ago
Rust Birthday Balloons - Updated textures with few changes, higher albedo resolution on clumps, updated models shading for wind shader, raised speech bubble balloon to head height
2 Months Ago
default ttk values to 1.0
2 Months Ago
Added default values for instanced properties when using mesh instancing with particles
2 Months Ago
String meshes.
2 Months Ago
got test scene working properly
2 Months Ago
merge from ice_sculptures/sdf_sculpting
2 Months Ago
Remove displacement from hull pieces
2 Months Ago
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
2 Months Ago
Update: LimitedTurnNavAgent sets npc's position via helper functions - ScientistNPC2 overrides it to optionally map on to the detached navmesh if it's on a ghost ship - LimitedTurnNavAgent uses navmesh positions to calculate steering to waypoint in FaceTarget mode (think it was the original intent anyway) There's a bunch more code that needs to be converted just to be safe with strong waves Tests: spawned ghost ship away from craggy, enabled AI, and ran around to different areas - scientist caught up, were able to shoot me
2 Months Ago
Texture size opt.
2 Months Ago
exported latest viewmodel flashlight refresh anims
2 Months Ago
Mummymask repose
2 Months Ago
Update: GhostShip spawns navmesh instead of NavMeshSurface - Disabled NavMeshSurface on GhostSHip prefab (will need to do it for the rest later) This stops NavMeshSurface constrantly running add-remove navmesh every server frame. Need to figure out how to tie it to NPCs Tests: visualzied navmesh in editor via gizmos, checked profiler to not see any more NavMeshSurface::UpdateActive calls
2 Months Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
2 Months Ago
merge from deep_sea
2 Months Ago
Disable deep sea in the AutomatedTests scene
2 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
2 Months Ago
Fixed more copypaste merge issues
2 Months Ago
Holster updates for bows and boomerang
2 Months Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
2 Months Ago
tshirt repose
2 Months Ago
merge from boat_building
2 Months Ago
merge from new_bbs_volume_checks
2 Months Ago
2 Months Ago
Remove debug drawing
2 Months Ago
Setup bbs required volumes for all relevant boat pieces
2 Months Ago
Bow animation updates to fix bugs
2 Months Ago
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2 Months Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
2 Months Ago
codegen
2 Months Ago
merge from gui_sculpting
2 Months Ago
Triangulated obj mesh
2 Months Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
2 Months Ago
Burlap pants repose Male/Female + LODs
2 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
2 Months Ago
codegen
2 Months Ago
merge from ice_sculptures/gui_sculpting - bit broken still
2 Months Ago
sculpture item not hidden
2 Months Ago
Jackhammer animation updates
2 Months Ago
RPG7 - Weapon rack position fixes
2 Months Ago
Shorts repose/lods
2 Months Ago
Fixed censorship not working on female torso
2 Months Ago
Fix lighting on render scene
2 Months Ago
Merge from parent