reporust_rebootcancel

117,850 Commits over 3,987 Days - 1.23cph!

34 Days Ago
merge from hackweek_automatedtesting
34 Days Ago
Removed nunit dependency in ServerProjectileTestSpawner
34 Days Ago
merge from main
34 Days Ago
merge from doorcontroller_drain_fix
34 Days Ago
merge from hackweek_automatedtesting
34 Days Ago
Editor stuff in editor folders.... Comments
34 Days Ago
merge from hackweek_automatedtesting
35 Days Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
35 Days Ago
Make `RPC_UpdateItems` to not kick in editor
35 Days Ago
The code generator code for last commit
35 Days Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
35 Days Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
35 Days Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
35 Days Ago
Add `test_custom_items` command to confirm it works
35 Days Ago
Add a bunch of code to support creating custom items based on JSON sent from server
35 Days Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
35 Days Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
35 Days Ago
merge from hackweek_automatedtesting
35 Days Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
35 Days Ago
Merge from modding_prefabs
35 Days Ago
Apply root motion
35 Days Ago
Collider tweaks for food cache static prefabs
35 Days Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
35 Days Ago
Better fail message for blocker and door controller tests
35 Days Ago
drawbridge wip anims and set up controller/avatar
35 Days Ago
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35 Days Ago
Updated anchor point for medieval door single static prefab
35 Days Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
35 Days Ago
wip drawbridge greybox and anims
35 Days Ago
merge from hackweek_automatedtesting
35 Days Ago
Removed nunit.framework refs
35 Days Ago
RPC & Protobuf for server to send custom phrases
35 Days Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
35 Days Ago
Merge from triangle_planter
35 Days Ago
Update description Update socket names
35 Days Ago
merge from main -> hackweek_modding_improvements
35 Days Ago
merge from protobuf_skip_default_fields_2 -> main
35 Days Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
35 Days Ago
horizon angle fog
35 Days Ago
Reduced cook time to 1 second
35 Days Ago
merge from cui_button_colors -> hackweek_modding_improvements
35 Days Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
35 Days Ago
merge from hackweek_automatedtesting
35 Days Ago
nunit.framework preserve in link.xml
35 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
35 Days Ago
cooking workbench model and textures
35 Days Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
35 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
35 Days Ago
- Changed honeycomb stack size to 100 - Removed logs