reporust_rebootcancel

140,532 Commits over 4,383 Days - 1.34cph!

46 Days Ago
Subscribe to network groups around the player in a chunky circle instead of square
46 Days Ago
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46 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
46 Days Ago
fix compile error
46 Days Ago
easter floorpaper style update
46 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
46 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
46 Days Ago
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46 Days Ago
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46 Days Ago
- Command list - Command button setup - Flex scroll setup
46 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
46 Days Ago
Moved undo button, added short undo history
46 Days Ago
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46 Days Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
46 Days Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
46 Days Ago
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46 Days Ago
Rustige Egg H - Updated icon
46 Days Ago
avoid NRE when enabling indirect instancing
46 Days Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
46 Days Ago
merge from hamster_water_wheel -> waterwheel_deployable
46 Days Ago
Tweaked UGC filtering panel toggle hitboxes
46 Days Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
46 Days Ago
Tweaked item tab button hitboxes
46 Days Ago
merge from main
46 Days Ago
merge from main
46 Days Ago
Furnace workshop effects controls
46 Days Ago
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46 Days Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
46 Days Ago
Updated storage box store page description
46 Days Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
46 Days Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
46 Days Ago
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46 Days Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
46 Days Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
46 Days Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
46 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
46 Days Ago
Prepare work on moving navmesh
46 Days Ago
Fix odd history inputs + odd history loading
46 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
46 Days Ago
more folder cleanup
46 Days Ago
tidied up charms folde a little, added new sequential steam ids
46 Days Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
46 Days Ago
Apartment lights - updated textures
46 Days Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
46 Days Ago
add packet ref, tweaked array pool size
46 Days Ago
merge from new_console-ui/copypaste
46 Days Ago
Last fixes and tweaks
46 Days Ago
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46 Days Ago
updated apartment light textures
46 Days Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes