reporust_rebootcancel

127,817 Commits over 4,201 Days - 1.27cph!

36 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
36 Days Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
36 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
36 Days Ago
merge from cargo_oilrig_path_fix
36 Days Ago
merge from modding_can_throw -> main
36 Days Ago
more progress
36 Days Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
36 Days Ago
Cleanup & spawn fixes.
36 Days Ago
Spawns
36 Days Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
36 Days Ago
merge from fix_sam_site_reload -> main
36 Days Ago
merge from hackweek_crosshair_customization
36 Days Ago
Fix crosshair not getting initialized correctly with the settings
36 Days Ago
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36 Days Ago
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36 Days Ago
Cargoship path no longer goes around oil rigs
36 Days Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
36 Days Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
36 Days Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
36 Days Ago
merge from modding_drone_tax -> main
36 Days Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
36 Days Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
36 Days Ago
merge from modding_drone_tax -> main
36 Days Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
36 Days Ago
Cherrypick CS 113029
36 Days Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
36 Days Ago
Fixed warmup method not waiting before calling PostWarmupPage
36 Days Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
36 Days Ago
merge from modding_max_hp -> main
36 Days Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
36 Days Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
36 Days Ago
merge from main -> modding_max_hp
36 Days Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
36 Days Ago
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36 Days Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
36 Days Ago
Merge from main
36 Days Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
36 Days Ago
Boat building station triggers setup. Cleanup.
36 Days Ago
merge from fix_turret_interference_order -> main
36 Days Ago
merge client_io_standalone_lines to naval_update
36 Days Ago
merge from naval_update
36 Days Ago
merge from main
36 Days Ago
Comment
36 Days Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
36 Days Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
36 Days Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
36 Days Ago
Regenerate manifest
36 Days Ago
Added a generic await WaitForWarmedUp method in UI_Page