128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                ▍▌▇▌▇ ▄▇▉▉ █▉▌▇▌▄▍▋▅▉_▉▊▄▍▋
                
                
                
                
             
         
        
            
            
            
                
                 Merge from replace_parallel
                
                
                
                
             
         
        
        
            
            
            
                
                 Merge from httpimage_cache
                
                
                
                
             
         
        
        
        
            
            
            
                
                Revert minimum mipmap level to 7
                
                
                
                
             
         
        
            
            
            
                
                Adding split up cannon mesh fbx to cannon branch
                
                
                
                
             
         
        
            
            
            
                
                updates to various weapon entity positions
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_stability_cascading_updates -> main
                
                
                
                
             
         
        
            
            
            
                
                Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste
- convar `log_stability_updates (default disabled)
                
                
                
                
             
         
        
            
            
            
                
                Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
                
                
                
                
             
         
        
            
            
            
                
                Only allow StartMotion() when IsDynamic is set
                
                
                
                
             
         
        
        
            
            
            
                
                Fix up dismount points on cannons and cannonball LODs
                
                
                
                
             
         
        
            
            
            
                
                change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
                
                
                
                
             
         
        
            
            
            
                
                Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
                
                
                
                
             
         
        
            
            
            
                
                Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property
- converted StoreTakeoverDrawer to use it
Tests: enabled the path drawing paths and made sure it renders and interacts correctly
                
                
                
                
             
         
        
            
            
            
                
                merge from clamp_mipmap_reduction -> main
                
                
                
                
             
         
        
            
            
            
                
                Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
                
                
                
                
             
         
        
            
            
            
                
                swapped the surface for the painted one
                
                
                
                
             
         
        
            
            
            
                
                WIP game tip setup for bicycle sprinting, bell and bunnyhopping
                
                
                
                
             
         
        
            
            
            
                
                boat building station lods
                
                
                
                
             
         
        
            
            
            
                
                casino sign mesh and textures
supplies sign textures
fluorescent light e for casino
bargesurface medical added (painted verison)
                
                
                
                
             
         
        
        
            
            
            
                
                grenade animation updates - throw anims
                
                
                
                
             
         
        
            
            
            
                
                setup 3p player update minicrossbow animations
                
                
                
                
             
         
        
            
            
            
                
                rotated cannon and removed lod setup on the prefab for now.
                
                
                
                
             
         
        
            
            
            
                
                Removing split cannon fbx(subbed to wrong branch)
                
                
                
                
             
         
        
            
            
            
                
                cleaned up some dead code in playerboat controls
                
                
                
                
             
         
        
            
            
            
                
                Apply blurring over the whole context space to try and prevent oscillations between very similar states
Use scoring for picking context directions rather than lowest danger weighting
                
                
                
                
             
         
        
        
        
            
            
            
                
                Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
                
                
                
                
             
         
        
            
            
            
                
                merge from bed_skinviewer
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge queryvisoptimization_bugs to main
                
                
                
                
             
         
        
            
            
            
                
                Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
                
                
                
                
             
         
        
        
            
            
            
                
                Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T>
- fixed DrawSpriteField not matching how it used to be
Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next
Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
                
                
                
                
             
         
        
            
            
            
                
                Rest of the misc packs atlases
                
                
                
                
             
         
        
            
            
            
                
                More pack atlases, cleanup
                
                
                
                
             
         
        
            
            
            
                
                ▊▅▋▉▋ ▆▄▌▉ ▊▌▊▊▋▇▇▊▌_▇▆▍_▅▆_█▇▉_▊█▄▄▇█
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▄▇▆█▉ ▇▇▆▄▌▍ ▆▊ ▋▆▆ ▇▌▋▍▅▅ ▆▌▌▋ ▋▆▍▆ ▄▍█ ▇▅▌▍▌▅ ▌▆ ▇▌ ▌▅ ▍▋▇▇ ▄▆ ▇▊▅▋▍▅_█▉▋▊▅▆▌▌▄▋▇ ▉█▇█▋
                
                
                
                
             
         
        
            
            
            
                
                Adding separated cannon fbxs
                
                
                
                
             
         
        
            
            
            
                
                Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field
- fixed drawer using wrong fields for icons
Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work