reporust_rebootcancel

139,310 Commits over 4,352 Days - 1.33cph!

43 Days Ago
- added more plant varieties, palms, cacti, monsteras etc - added plant pot options
43 Days Ago
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
43 Days Ago
shortened plant prefab names
43 Days Ago
folder reorganisation vol1
43 Days Ago
Golfcart visuals
43 Days Ago
Recommitting name changes to minigolf deployables
43 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
43 Days Ago
Data cable texture polish, updated texture meta
44 Days Ago
Forgot to commit code changes to deployables
44 Days Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
44 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
44 Days Ago
Add blueprint skin to foundation & wall prefabs
44 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
44 Days Ago
Craggy (unsure if I changed anything but commit it for hackweek)
44 Days Ago
Codegen
44 Days Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
44 Days Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
44 Days Ago
Prefabs created so far
44 Days Ago
New code added
44 Days Ago
Show the clan logo on the map marker too
44 Days Ago
CLIENT compile fixes
44 Days Ago
Compile fix - getting ready for aux3
44 Days Ago
Compile fixes
44 Days Ago
Fix golf tee nuking the ball under weird circumstances
44 Days Ago
Detect a winner and show a phrase when they win
44 Days Ago
Numerous bug fixes with the Golf UI
44 Days Ago
Ensure hole UI updates
44 Days Ago
Reserve the first two rows in the ui
44 Days Ago
Ensure golf ball home tee is set
44 Days Ago
Missing physics material files
44 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
44 Days Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
44 Days Ago
Fixed bugs with numbering not changing under certain circumstances
44 Days Ago
Added visible par number, hole number and current players as text on the Tee Clock
44 Days Ago
Added delay node Added tooltips on the node ports, shows the type
44 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
44 Days Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
44 Days Ago
Player scoring system. Player scores increase with each hit
44 Days Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
44 Days Ago
Minor cleanup and comments
44 Days Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
44 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
44 Days Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
44 Days Ago
Added multi selection in the node graph
44 Days Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
44 Days Ago
44 Days Ago
Can now Tee-Off from the Tee
44 Days Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
44 Days Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
44 Days Ago
golf tee dressing