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132,624 Commits over 4,262 Days - 1.30cph!

2 Months Ago
birthday hat wearable prefab setup
2 Months Ago
Disable leg animator to stop hand IKs going crazy
2 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
2 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
2 Months Ago
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2 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
2 Months Ago
Updated material Tactical Gloves
2 Months Ago
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2 Months Ago
Enable arms on both turret seats
2 Months Ago
fix dictionary duplicate entry
2 Months Ago
Adding birthday cake hat rig
2 Months Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
2 Months Ago
Fixed more issues with shadow biases in the RRP shaders
2 Months Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
2 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
2 Months Ago
Balaclava repose/lods
2 Months Ago
merge from anchored_boat_mass
2 Months Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
2 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
2 Months Ago
footer buttons on sorting
2 Months Ago
Final optimisation on floating walkway pieces
2 Months Ago
Scientists normals fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Flare animation updates
2 Months Ago
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2 Months Ago
fixed static tarp materials having wind enabled
2 Months Ago
material simplifications on temperate_portacabin_building_300_600
2 Months Ago
Merge from naval_update
2 Months Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
2 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
2 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
2 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
2 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
2 Months Ago
made ProceduralMapEmpty more empty
2 Months Ago
merge from main
2 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
2 Months Ago
merge from rpg_storepage
2 Months Ago
merge from deepsea_terraintexturing_leak
2 Months Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
2 Months Ago
Updated RPG store video
2 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
2 Months Ago
RPG steam icon
2 Months Ago
Fixed RPG store page using the wrong atlas
2 Months Ago
HeavyPlatePants repose/lods
2 Months Ago
HeavyPlateJacket repose/lods
2 Months Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
2 Months Ago
merge from engine_improved_fuel_access
2 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
2 Months Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win