reporust_rebootcancel

133,166 Commits over 4,293 Days - 1.29cph!

2 Months Ago
Added the old console to the new developer tool prefab for now
2 Months Ago
Added indirect instancing for the ballpit spheres
2 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
2 Months Ago
Baseline, bootstrap spawns EngineUI2
2 Months Ago
Merging fpbuild related changes to main branch
2 Months Ago
Add a network graph
2 Months Ago
Setting up EngineUI2_DeveloperTools prefab
2 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
2 Months Ago
Auto auth player on placing steering wheel
2 Months Ago
console tools
2 Months Ago
2 Months Ago
Burlap shirt repose/lods
2 Months Ago
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2 Months Ago
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2 Months Ago
plastic please
2 Months Ago
Renamed the prefabs
2 Months Ago
easel lods
2 Months Ago
Fix for texture issue on 3p m15
2 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
2 Months Ago
WIP code, parameters, setup
2 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
2 Months Ago
Console Info Panel
2 Months Ago
Merge from parent
2 Months Ago
merge from automatedtesting
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
new console items ui
2 Months Ago
merge from SeparatePhysicsScenes
2 Months Ago
That's all folks
2 Months Ago
Almost done...
2 Months Ago
Even more...
2 Months Ago
More...
2 Months Ago
More...
2 Months Ago
Some more...
2 Months Ago
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2 Months Ago
merge from directional_foliage_displacement
2 Months Ago
merge from puzzle_reset_hotfix
2 Months Ago
merge from sort_fixes
2 Months Ago
merge from fix_terrain_nametags
2 Months Ago
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2 Months Ago
Fix displacement clamping
2 Months Ago
matrix optimized texture rez pass
2 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
2 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
2 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
2 Months Ago
Merge from main
2 Months Ago
Merge from main_merge_10_nov
2 Months Ago
Protobuf, code gen, phrases
2 Months Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files