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118,104 Commits over 3,987 Days - 1.23cph!

36 Days Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
36 Days Ago
Fix some fields and add others
36 Days Ago
Merge from triangle_planter
36 Days Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
36 Days Ago
merge from hackweek_automatedtesting
36 Days Ago
Removed nunit dependency in ServerProjectileTestSpawner
36 Days Ago
merge from main
36 Days Ago
merge from doorcontroller_drain_fix
36 Days Ago
merge from hackweek_automatedtesting
36 Days Ago
Editor stuff in editor folders.... Comments
36 Days Ago
merge from hackweek_automatedtesting
36 Days Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
36 Days Ago
Make `RPC_UpdateItems` to not kick in editor
36 Days Ago
The code generator code for last commit
36 Days Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
36 Days Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
36 Days Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
36 Days Ago
Add `test_custom_items` command to confirm it works
36 Days Ago
Add a bunch of code to support creating custom items based on JSON sent from server
36 Days Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
36 Days Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
36 Days Ago
merge from hackweek_automatedtesting
36 Days Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
36 Days Ago
Merge from modding_prefabs
36 Days Ago
Apply root motion
36 Days Ago
Collider tweaks for food cache static prefabs
36 Days Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
36 Days Ago
Better fail message for blocker and door controller tests
37 Days Ago
drawbridge wip anims and set up controller/avatar
37 Days Ago
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37 Days Ago
Updated anchor point for medieval door single static prefab
37 Days Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
37 Days Ago
wip drawbridge greybox and anims
37 Days Ago
merge from hackweek_automatedtesting
37 Days Ago
Removed nunit.framework refs
37 Days Ago
RPC & Protobuf for server to send custom phrases
37 Days Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
37 Days Ago
Merge from triangle_planter
37 Days Ago
Update description Update socket names
37 Days Ago
merge from main -> hackweek_modding_improvements
37 Days Ago
merge from protobuf_skip_default_fields_2 -> main
37 Days Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
37 Days Ago
horizon angle fog
37 Days Ago
Reduced cook time to 1 second
37 Days Ago
merge from cui_button_colors -> hackweek_modding_improvements
37 Days Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
37 Days Ago
merge from hackweek_automatedtesting
37 Days Ago
nunit.framework preserve in link.xml
37 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms