126,789 Commits over 4,109 Days - 1.29cph!
Added new binds to swap seats in vehicles
- CTRL + 1 -> driver seat
- CTRL + 2 -> seat 2
- etc
(will be bindable the controls menu)
Properly handle error messages
Display more information when something goes wrong
Show postive/negative error logs as green and red
Autoexposure & related tweaks.
First set of code cleanup on the new weaving solution
Split everything off into smaller areas
Injection simplification
Seperate build/editor dependency logic
merge from neonsigns_newinputs
Added new inputs to animated neon signs to control which frame you want to display
- if 'Power In' has power, cycle normally
- if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle
- if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered
- same with inputs frame 2, 3 etc
Added a 5 second countdown so the logging doesnt start straight away.
Changed the file directory path the CSV file is saved too. It should now be saved in "Steam\steamapps\common\Rust\Diagnostics".
Update: Allow user to control how big of a callstack to record when tracking allocations
- Defaults to 16, should be enough to track where in code it originates
- Updated description
- windows binary built with 1a176138 commit
Tests: used it on craggy. Discovered an issue with preceeding commit, but this change works as expected
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Kapok b and c shadowproxies and setup
Added three spawnable grass displacement volumes of varying size (cinematic or modded servers)
Optim: ProfielrExporter.Json - export now uses streaming compression
Avoids the need to allocate massive StringBuilder. Running watchallocs for 2 mins caused 3-4 GC collection events, instead of 1 during each export.
Tests: done a perfsnapshot and ran watchallocs for couple minutes
Enabled Static floor heater (in monuments) now has a heat source
S2P Oilrig, Oilrig small, rad town
Beehives craft now require sheet metal
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Burlap gloves now offer small amount of bullet protection
Changed Waterpump protection to metal and increased HP
Chicken coop crafting coat increased - now requires 1 rope and 75 metal fragments
Wooden Barricade stacksize reduced to 5 from 10
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Honeycomb stack size reduced from 100 to 20
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SyncVars fully working with weaving.
Fixed incorrect stack for WriteSyncVar.
Fix malformed WriteSyncVar
Setter plumbed up to the correct entry logic for queueing/sending SyncVars
merge from hackweek_wiresnapping
Find queue/send method properly (search parent class)
Don't pass byte - cant append that OpCode unless its an int
Fixes when snapping from a port away from a wall
Use Cecil for SyncVar weaving.
Boostrap weaving on domain reload
Properly map depdency paths
Include unity modules
Better timing to avoid race conditions
Fixed pipes blocked in corners when snapping
Fixed heavy plate items not having pickup sounds
Cherry picking directional item dropping from a previous hackweek
Launchers and melee view model anim updates and added missing .viewmodel content
Fixed over zealous collision on ziggurat stair sides
merge from inputfield_rtl_fix
Removed duplicate nested tree prefab in schizolobium c
Fixed input fields in RTL mode having keyboard arrow button navigation flipped
Musical instrument view model anim updates and added missing .viewmodel content
update to small sail blockout
Explosives view model anim updates and added missing .viewmodel content
merge from convexmesh_warnings_fix
Missed one usage of ScrapHeliGibs_Part002
Show the building blocked preview on the vine tree
merge from inputfield_rtl_fix
Input field character limit pass
Pistol view model anim updates and added missing .viewmodel content
Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default
Restored smart alarm character limits