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128,802 Commits over 4,232 Days - 1.27cph!

48 Days Ago
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48 Days Ago
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48 Days Ago
progress on guide mesh rendering improvements
48 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
48 Days Ago
Fix color picker events, upgrade components to look more rust-y
48 Days Ago
Walkway LOD/COL progress
48 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
48 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
48 Days Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
48 Days Ago
UI pages cache their scroll rect components and disable them when invisible
48 Days Ago
Musical instrument and bow updates for entity, hold types and anims
48 Days Ago
merge from main
48 Days Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
48 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
48 Days Ago
Removed the blue cast from the clovers on our old grass splat texture.
48 Days Ago
Ground spawn improvements.
48 Days Ago
merge from skeleton_bonename_fix
48 Days Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
48 Days Ago
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48 Days Ago
naval_update -> scientist_boat_ai
48 Days Ago
Fixed problematic range mapping
48 Days Ago
merge strip_ghostship_renderbatch to naval_update
48 Days Ago
Strip renderer batch components from ghost ships
48 Days Ago
Adding vendor NPCs and recycler, etc. to floating city level
48 Days Ago
missing localize on rcmenu
48 Days Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
48 Days Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
48 Days Ago
color tweak on floating_walkways_surfaces_a mat
48 Days Ago
Force a reverse of at least x seconds
48 Days Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
48 Days Ago
merge from drone_storage_slot
48 Days Ago
merge from main
48 Days Ago
material tweaks to piers of floating city to enhance readability, increase algae look
48 Days Ago
undo typo
48 Days Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
48 Days Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
48 Days Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
48 Days Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
49 Days Ago
Merge from vram_monitoring
49 Days Ago
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.