reporust_rebootcancel

137,445 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
2 Years Ago
merge from tincan_alarm
2 Years Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
2 Years Ago
First pass on browser info
2 Years Ago
Merge from main
2 Years Ago
Added first pass of jungle wall ruin caps for kit testing
2 Years Ago
Protobuf gen etc post-merge
2 Years Ago
Merge main -> UWSkidoo
2 Years Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
2 Years Ago
Added a way to override the placement layer mask of a deployable prefab
2 Years Ago
Hill cliffs erosion progress
2 Years Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
2 Years Ago
Triggered by opening doors Updated protection values so it can take damage from fire
2 Years Ago
plane update
2 Years Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
2 Years Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
2 Years Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
2 Years Ago
Spotlight & flare fixes.
2 Years Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
2 Years Ago
Fixed tin can alarm deployable on itself
2 Years Ago
exported wolf run hit animation test
2 Years Ago
Fixed wallpaper pickup always giving default skin item
2 Years Ago
Fixed right click opening the pie menu while holding wallpaper
2 Years Ago
Test scenee
2 Years Ago
merge from main
2 Years Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
2 Years Ago
Fix wolf not taking damage
2 Years Ago
Subtracting 101333 (introduced server issues)
2 Years Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
2 Years Ago
Simplify hfsm by implementing it with a stack instead of recursion
2 Years Ago
large rock formation a test case jutting cliff test case
2 Years Ago
Remove unecessary includes
2 Years Ago
Add my own test duplicate of twitch render scene before I destroy it
2 Years Ago
More batch rendering progress.
2 Years Ago
moved ragdoll convar to server
2 Years Ago
initial setup of serverside ragdolling with moderate bike collision damage
2 Years Ago
merge from tincan_alarm
2 Years Ago
Visualise clip positions
2 Years Ago
scaled up the icon a wee bit
2 Years Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
2 Years Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
2 Years Ago
Update the wire positions when playing the wobble animation Tweaked main collider
2 Years Ago
Allow nests FSMs
2 Years Ago
Wobble animation when triggered Triggered when damaged
2 Years Ago
merge from main
2 Years Ago
compile fix
2 Years Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
2 Years Ago
reduced texture size on tin_can_wire to 256 x 64
2 Years Ago
Merge from parent
2 Years Ago
merge from main