256,252 Commits over 4,018 Days - 2.66cph!

3 Months Ago
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region. - Weather map scrolling uses EnvSync time - Some other adjustments
3 Months Ago
Fixed a crash with ConVarExists
3 Months Ago
Some cleanup Some work on any / all nodes Simpler variable assignment validation
3 Months Ago
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3 Months Ago
Parameter flags rework, fix sorting nodes
3 Months Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
3 Months Ago
Clean: remove unused "Profile.cs" script Tests: made sure ditor compiles
3 Months Ago
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3 Months Ago
Update: don't annotate UnityEngine.CoreModule funcs It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to small loops. Tests: tested in editor on Craggy
3 Months Ago
Cant push the siegetower if you are on a drawbridge
3 Months Ago
Update: don't annotate UnityEngine.CoreModule It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to tight loops. Tests: tested in editor on Craggy
3 Months Ago
Fix undo when dropping a Material on to an object
3 Months Ago
Explicitly set fields/props to null when deserializing
3 Months Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
3 Months Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
3 Months Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
3 Months Ago
Reject occluded objects, tweak gather & shader Quite conservative right now and not perfect
3 Months Ago
Add ModalToggle PageLayout can have a header Add ContestCategory New contest layout Add Hide Until Updated to package admin Documentation service clears its cache every 5 mins Move document sync button to AdminSection Simple filtering on documentation page
3 Months Ago
Merge from indirect instancing
3 Months Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
3 Months Ago
Round UI adjustments, remove "Waiting for players" text
3 Months Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
3 Months Ago
Added music toggle button to the main menu
3 Months Ago
Quick nasty pause menu
3 Months Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
3 Months Ago
Add disconnect button to waiting ui
3 Months Ago
Various horse client/server optims
3 Months Ago
Should resolve not capturing wins for non-host
3 Months Ago
Override camera FX when spectating
3 Months Ago
Fix duplicate def
3 Months Ago
Adjust camera DoF to be dynamic Show country code, add text overflow for names StatBoard can target a specific SteamId, really useful for testing
3 Months Ago
mini crossbow viewmodel animations updated
3 Months Ago
Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up
3 Months Ago
Arena 4 changes + rain
3 Months Ago
Don't subscribe to match win/loss stats if you're not part of the game
3 Months Ago
Fix NRE in PrefabDropObject
3 Months Ago
Fix Send Buffer Buildup and Unreleased Message Bug (#1727)
3 Months Ago
Fixed door not being deployable on the Siegetower
3 Months Ago
Some comments for future ref on fixes
3 Months Ago
Restore SceneTree expanded objects after hotreload Fixes sbox-issues/issues/7146
3 Months Ago
Minor UI adjustments
3 Months Ago
Ballista Texture Update LOD0 Update
3 Months Ago
Add stat boards to the menu and waiting screens https://files.facepunch.com/tony/1b1011b1/sbox-dev_IFQg0AinTW.jpg
3 Months Ago
Tweaks
3 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
3 Months Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
3 Months Ago
Bunch more options UI layout
3 Months Ago
Update help url Fix toolrenderlayers having wireframe inverted on every layer
3 Months Ago
Further tests
3 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance