256,610 Commits over 4,018 Days - 2.66cph!

3 Months Ago
LOD fix
3 Months Ago
Light materials.
3 Months Ago
Leaderboard backup, run #15893
3 Months Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
3 Months Ago
Lighting prefab with full color palette.
3 Months Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
3 Months Ago
Show all asset types if no search input is provided
3 Months Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
3 Months Ago
Merge from main
3 Months Ago
runner special difficulty 2 balance spawn less enemies after boss arrives max difficulty status attribute
3 Months Ago
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
3 Months Ago
Updated rotation of preview asset for cassette recorder to show it more clearly
3 Months Ago
Added modular car radio to Voice Props DLC item store UI
3 Months Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
3 Months Ago
Tentative fix for networking mine damage
3 Months Ago
merge from fix_amplify_import_times -> aux3
3 Months Ago
merge from main -> aux3
3 Months Ago
Fix amplify package reading content of every single file on initial import instead of only reading shader files - in theory will reduce full rebuild times
3 Months Ago
Work on fixing non-host stats Get rid of Stat class, StatsCollection is just a Component
3 Months Ago
Try to match normal and tangent of native material editor plane
3 Months Ago
Don't make this struct public
3 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
3 Months Ago
Material preview uses tessellated plane with vertex blends so blended materials can be previewed https://files.facepunch.com/layla/1b0511b1/sbox-dev_D8hvwjbzp3.png
3 Months Ago
Arena One Updates
3 Months Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
3 Months Ago
Card world panel testing
3 Months Ago
Create new card button
3 Months Ago
Adjust skin ids to fix conflict with ice sculpture
3 Months Ago
Show the crosshair when looking at a reskinnable entity
3 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
3 Months Ago
Fixed case where IO connections would get lost on reskin
3 Months Ago
Automatic reload
3 Months Ago
Add nav blocker to arena in prep for card pickups
3 Months Ago
Horse legs tweaks Fixed steering+reversing issues
3 Months Ago
Merge from main
3 Months Ago
Switched Card.Target to Ids
3 Months Ago
Fixed some stats being wrong
3 Months Ago
Updated legacy shelter description
3 Months Ago
Error fixes
3 Months Ago
Initialize SSR to null on 3d skybox
3 Months Ago
Show barrel and squeeze on the debug cam info panel
3 Months Ago
Merge from primitive
3 Months Ago
Merge from root_label_fix
3 Months Ago
Codegen
3 Months Ago
Revert "Include ReflectionTextureColor in all the layers", it's unlikely we can manage to do SSR with roughness fast on translucents, and this causes the issue that SSR reflections from opaques will be drawn over smoke or translucents This reverts commit 8cce50baf03cd7f93e7c89c75dde46319412aff9.
3 Months Ago
Merge from main
3 Months Ago
Water uses Emission & Schlick fresnel rather than Albedo for refraction Remove Reflection mode from water, do it all inline, it's overcomplicating things and the way to do this is being changed, it's unlikely we can manage to do SSR with roughness fast on translucents, go back to Albedo rather than Emission for now
3 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
3 Months Ago
Add ScreenSpaceTrace as a generic, simpler class for doing screen space ray tracing, move reflections.hlsl to use it
3 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players