194,186 Commits over 4,079 Days - 1.98cph!

31 Days Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
31 Days Ago
Updating wood armour gloves prefabs
31 Days Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
31 Days Ago
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31 Days Ago
Increase duration of inacpacitate dart vision debuff
31 Days Ago
Fixed viewmodel reference on prefab
31 Days Ago
merge from jungle_update
31 Days Ago
cherrypicking 119469
31 Days Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
31 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
31 Days Ago
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31 Days Ago
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31 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
31 Days Ago
Updating coconut armour viewmodel skinning
31 Days Ago
Changed branch physics surface to wood
31 Days Ago
Bunch of cleanup/refactor after changes.
31 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
31 Days Ago
- ▊▋▍▆█ ▋▋▆▌▋▍▊▊▌▅▆▍▊▆▊▅ ▊▅ ▊▋▇ ▅▆▊▍ ▆▅▉▊▅▆ ▍▉█▆█▍ ▇▅ ▊▋▌▉▌ ▇▌▉█▋▅ ▄▉▇▉▄▉ █▉▍█▋▄ ▍▊▍▇█ - ▅▍▆ ▅▆▄▍▍▉▊▇ ▆▄▋▊▌▉ ▅▊▊▍█▋▍▇█ ▊▌ ▊▍▌▍▄█▇▉█▍▋▉ ▇▉▉▍ ▄▆▌▊ ▄▅▇▉▇▋ █▋▆▇▌▌ ▇▅▇▉▋█▆▊█ ▅█▊▇▄▇▇▌ ▋▌ ▄▉▍▋█ ▉▇▊ ▇▍▉▆▅▅ ▍▆▆ ▆▍▅▊▄▆ ▆▌ ▋▋▅▆▇▄▍█ █▋▆▇ (▇▌▄█▌▌ ▊▌▍▆ ▉ █▌▅ ▅▌ ▊▆▄▇▊▌▊▋▅ █▍▍▊▋▊▇▋)
31 Days Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
31 Days Ago
renaming of files for dlc gesture
31 Days Ago
jungle ruins s2p to refresh collider changes
31 Days Ago
Merge from jungle_update (fix animals sliding and a NRE)
31 Days Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
31 Days Ago
Fix being able to kite croc around foundation
31 Days Ago
Fix NRE in tiger and croc corpse dragging
31 Days Ago
Merge from jungle_update
31 Days Ago
Merge from snakes
31 Days Ago
Merge from jungle_update
31 Days Ago
Compile fix
31 Days Ago
Set correct material collider to fix impact sounds.
31 Days Ago
merge from laserdetector_ai
31 Days Ago
Laser detector now detects horses (and anything on the AI layer)
31 Days Ago
merge from lootdestroy_corpse_fix
31 Days Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
31 Days Ago
Remove unused variable
31 Days Ago
Remove debug logs
31 Days Ago
Bump reposition chance
31 Days Ago
Timings, hit effect.
31 Days Ago
Cleanup
31 Days Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
31 Days Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
31 Days Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
31 Days Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
31 Days Ago
Merge: from main Tests: none, no conflicts
31 Days Ago
Merge from jungle_update (compile error fix)
31 Days Ago
Fix compile error
31 Days Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
31 Days Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
31 Days Ago
Merge: from main Tests: none, no conflicts
31 Days Ago
Merge from workshop_normal_and_compression_fix