129,617 Commits over 4,201 Days - 1.29cph!

22 Days Ago
floating city 4 update
22 Days Ago
split client/server calls to write baked data
22 Days Ago
fix rotation being inverted
22 Days Ago
Potential fix for ais getting stuck when the last point of their path lies on a boundary edge, and the last edge is perpendicular to it
22 Days Ago
actually finally fix the scaling, missing element was comparing relative shore distance sizes inclusive of dimension and world bounds
22 Days Ago
prison barge - tweaks to culled groups
22 Days Ago
Update: Move accumulators into uploaders - AnalyticsTests.TestUploade has logging enabled permanently to help validate things It was a blocker to implement uploader chains (which I discovered we need for server, but should be quick) Tests: ran unit tests
22 Days Ago
50cal single reload, idle and fire block out animation content
22 Days Ago
Casino barge dressing progress Culling volume first pass
22 Days Ago
UI_StoreGeneralTab.OnOpened NRE fix attempt
22 Days Ago
corrected blit so it scales and rotates properly
22 Days Ago
missing file
22 Days Ago
Clean: rename AnalyticsUploader -> AnalyticsManager Disambiguates from the internal IUploader Tests: compiles in editor
22 Days Ago
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22 Days Ago
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
22 Days Ago
WIP submit of floating city variant 3
22 Days Ago
tweaks to mannequin draw distances via lodgroup
22 Days Ago
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
22 Days Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
22 Days Ago
Bugfix: apply separator in json-lists aggregation correctly Tests: used accumulator logging to see what is being fed
22 Days Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
22 Days Ago
Update: Accumulators can now log what they're being fed This revealed a bug with json concatenation, should be a quick fix Tests: ran unit tests
22 Days Ago
Removed tarp from plywood_e and added a plywood_f prefab
22 Days Ago
Post merge compile fix
22 Days Ago
Added streaming controller component to the skin viewer camera, fixes blurry textures
22 Days Ago
4k ramp textures
22 Days Ago
Merge from main
22 Days Ago
Merge: from server_occlusion_gen_reorder_narrowphase - Bugfix for ServerOcclusion potentially crashing during generation Tests: generated custom map that had a consistent crash and a default 4.5k procgen editor world
22 Days Ago
Bugfix: ServerOcclusion - don't schedule same SubGrid cells repeatedly for rock intersection It caused more work to be done(this saves ~13s), and in some cases even an out-of-bounds access crash. Tests: generated server occlusion cache for a 6k custom map that had a consistent crash, generated default editor 4.5k proc gen world
22 Days Ago
separate sizes, fixed scaling
22 Days Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
22 Days Ago
phrases
22 Days Ago
Merge: from main
22 Days Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
22 Days Ago
Hacky single scene item render test. Will tidy it all up if it works.
22 Days Ago
invert assert condition
22 Days Ago
Canon animation pose updates to match ballista pose
22 Days Ago
Ramp, lods and gibs and textures
22 Days Ago
Updating 50 cal rig pivot points
22 Days Ago
replaced debug line with asserts
22 Days Ago
merge from deep sea
22 Days Ago
Merge from naval_update
22 Days Ago
Added plushies to the scene
22 Days Ago
Merge from naval_update/floating_cities
22 Days Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
22 Days Ago
merge from main
22 Days Ago
Merge from main
22 Days Ago
supplies barge culling volumes for props
22 Days Ago
Anim updates and inital set up for blow pipe, boomerang and compass