243,194 Commits over 3,898 Days - 2.60cph!
Mountable:
- Added dismount on input
- Added eye override pose
- Adjusted poses when on mountable
- Changed mountable spawning behaviour
CoinUI now animates up/down when pickup up/taking more than 1 coin at once
Added "NPC" Mixer
Added `give_coins` and `give_item` commands
Adding and removing from HashSetEx is thread safe
Move Physics step to AFTER FixedUpdate instead of before.
Add Collider.GetVelocityAtPoint
Change how RigidBodies update their positions from the Physicsbody
Update keyframes more explicitly
InterpolationSystem uses HashSetEx
Clean up how transforms are updated from bodies
Revert rigidbody positions updates to be non threaded, I don't feel comfortable
Add IScenePhysicsEvents
Add Summary to FixedUpdate
Map updates
Merge branch 'main' of sbox-piecrumb
▋▄▄▇▊ ▆▍▉▅ ▌█_▄▄▇▉_▍▋▊▇▍▌▌▊▇ (▌▍▅ ▅▉▆▊▅▊▍▅▇▋▅ ▊▇▇█ █▄▄▅ █ ▊▌▋ ▅▇▅█▉ ▍█▊▉▊▅ ▌▍▌ ▅▆▇▅▆)
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue
Added Level Panel that displays Level information
Check if navmesh if ready on wolves, even if movement is currently disabled
divesite_despawn_fix -> main
Doubled divesite check radius
- Still low enough to properly despawn divesites
- High enough to allow swim to surface
Refresh shape contacts before and after changing tags, fixes shape collision rules not updating when proxy bounds are overlapping
Fix RangeSprite position on MinigameFish
Added Medium & Large Backpacks
Updated PlayerInventoryPanel
Added Auto-Miner, mines nearby Tiles slowly
https://files.facepunch.com/CarsonKompon/2024/October/09_09-23-BluePossum.mp4
Parent footstep to object
█▍▆ ▇▇▄▊▉▇▊▅ ▅█▅▋▅▌▍ ▍▉▄ ▇▆▉ █▍▅█▊▄██ ▄▉▆▋ ▅▊▆ ▇▊ ▉██▋▌ ▊█ █ ▌▉▄▍▉▋ ▄▊▋▌:
▇. ▍▆▌▇_▅▊▄_▌▌▄▄▅▋▉▍ = ▉.▍▋;
▋. ▊▆▊▍_▌██_▉█▌▅▄█▋▍_██▊▄▇▄▋▌ = ▉.█▌;
▇▇▇ ▊▆▅▌▍▆▄
Don't draw physics wireframe with alpha, it's hard to see
▌█▋▆▄ ▊█▄▋ ▌█_▆▍▉▆_▄▋▌▌▊▇▅█▋ (▍▋▌ ▇▆▍▊▅▄█▉▉▄▆▇.▉▋▅▊▍▄█▍▇▍▆▍▌▆ ▉▋▊▄▍▇)
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors)
Make lock system API more intuitive and less error prone
Added Catapult Explosive Ammo Blockout Model
Expose Friction on Collider (we can add them all but this is all I need right now)
navbar styles and beginnings of input
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins
- combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
Clean up node creation menu types, add a description of each class
Clean up FindAllReflectionNodeTypes
Clean up EventSystem.Run
* Avoid repeated logic
* Aggregate exceptions
* Make sure all actions run
Fix AreParametersActionGraphSafe with delegate parameters
Validate event method parameters in RunEventNodeType
cars ticking tow attachment properly and handling detaching
Level select menu + map res
balloon prefab
adjusting layering and position of towing anchors and triggers
Calculate gtao depth and normals properly, use inverted depth for gtao
Reduced AO on catapult trims
Leaderboard backup, run #
14525
Show vending machine names in the F1 UGC panel
Remove unused SpeculativeContact stuff