243,194 Commits over 3,898 Days - 2.60cph!

24 Days Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
24 Days Ago
CoinUI now animates up/down when pickup up/taking more than 1 coin at once Added "NPC" Mixer
24 Days Ago
additional camera shot
24 Days Ago
Intro camera for stage 1
24 Days Ago
Added `give_coins` and `give_item` commands
24 Days Ago
move spawn
24 Days Ago
Adding and removing from HashSetEx is thread safe Move Physics step to AFTER FixedUpdate instead of before. Add Collider.GetVelocityAtPoint Change how RigidBodies update their positions from the Physicsbody Update keyframes more explicitly InterpolationSystem uses HashSetEx Clean up how transforms are updated from bodies Revert rigidbody positions updates to be non threaded, I don't feel comfortable Add IScenePhysicsEvents Add Summary to FixedUpdate
24 Days Ago
Camera intro
24 Days Ago
Map updates Merge branch 'main' of sbox-piecrumb
24 Days Ago
▋▄▄▇▊ ▆▍▉▅ ▌█_▄▄▇▉_▍▋▊▇▍▌▌▊▇ (▌▍▅ ▅▉▆▊▅▊▍▅▇▋▅ ▊▇▇█ █▄▄▅ █ ▊▌▋ ▅▇▅█▉ ▍█▊▉▊▅ ▌▍▌ ▅▆▇▅▆)
24 Days Ago
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue Added Level Panel that displays Level information
24 Days Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
24 Days Ago
divesite_despawn_fix -> main
24 Days Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
24 Days Ago
test fix
24 Days Ago
Refresh shape contacts before and after changing tags, fixes shape collision rules not updating when proxy bounds are overlapping
24 Days Ago
Cloud browser sidebar
24 Days Ago
Fix RangeSprite position on MinigameFish Added Medium & Large Backpacks Updated PlayerInventoryPanel Added Auto-Miner, mines nearby Tiles slowly https://files.facepunch.com/CarsonKompon/2024/October/09_09-23-BluePossum.mp4
24 Days Ago
Parent footstep to object
24 Days Ago
more tweaks
24 Days Ago
Don't reset the colour
24 Days Ago
header and class fixes
24 Days Ago
header
24 Days Ago
█▍▆ ▇▇▄▊▉▇▊▅ ▅█▅▋▅▌▍ ▍▉▄ ▇▆▉ █▍▅█▊▄██ ▄▉▆▋ ▅▊▆ ▇▊ ▉██▋▌ ▊█ █ ▌▉▄▍▉▋ ▄▊▋▌: ▇. ▍▆▌▇_▅▊▄_▌▌▄▄▅▋▉▍ = ▉.▍▋; ▋. ▊▆▊▍_▌██_▉█▌▅▄█▋▍_██▊▄▇▄▋▌ = ▉.█▌; ▇▇▇ ▊▆▅▌▍▆▄
24 Days Ago
Don't draw physics wireframe with alpha, it's hard to see
24 Days Ago
Balloon model
24 Days Ago
Stage frogmap
24 Days Ago
New stage
24 Days Ago
▌█▋▆▄ ▊█▄▋ ▌█_▆▍▉▆_▄▋▌▌▊▇▅█▋ (▍▋▌ ▇▆▍▊▅▄█▉▉▄▆▇.▉▋▅▊▍▄█▍▇▍▆▍▌▆ ▉▋▊▄▍▇)
24 Days Ago
Don't need this
24 Days Ago
Clean up birds
24 Days Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
24 Days Ago
Input
24 Days Ago
Added Catapult Explosive Ammo Blockout Model
24 Days Ago
Set rotation on start
24 Days Ago
Expose Friction on Collider (we can add them all but this is all I need right now)
24 Days Ago
navbar snippets
24 Days Ago
navbar styles and beginnings of input
24 Days Ago
Balloons adjustments
24 Days Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
24 Days Ago
Clean up node creation menu types, add a description of each class Clean up FindAllReflectionNodeTypes Clean up EventSystem.Run * Avoid repeated logic * Aggregate exceptions * Make sure all actions run Fix AreParametersActionGraphSafe with delegate parameters Validate event method parameters in RunEventNodeType
24 Days Ago
cars ticking tow attachment properly and handling detaching
24 Days Ago
Level select menu + map res balloon prefab
24 Days Ago
adjusting layering and position of towing anchors and triggers
24 Days Ago
Calculate gtao depth and normals properly, use inverted depth for gtao
24 Days Ago
missing pages
24 Days Ago
Reduced AO on catapult trims
24 Days Ago
Leaderboard backup, run #14525
24 Days Ago
Show vending machine names in the F1 UGC panel
24 Days Ago
Remove unused SpeculativeContact stuff