254,761 Commits over 3,990 Days - 2.66cph!
Setup snake hit state and triggers.
Added client hurt rpc.
Scene updates with debug controller player
Updated customspineoffsets for ak and sar
Update: able to get WaterFactors for players as a batch operation
- internally splits players into sequential queries(vehicles, parenting) and a batch query
Another building block covered, I should be able to rewrite caching of water factors step of FinalizeMove(next submit).
Tests: just editor compilation, I need to adapt rest of code to work with it.
Setup extra anim state between alert and idle.
Animitor tweaks.
Update test to match changed API
Update: BufferList - new utility methods
- Resize - to explicitly control internal capacity
- ContentSpan, ContentReadOnlySpan - shortcuts to create a ro-/span over the active part of the buffer
Need both as I'm using it further in batched player processing operations
Tests: none, trivial changes.
More comments, shorten various property names
Fixed incorrect purchase history calculation
exported more snake anims
updated ak entity hold info offset
Example networking test for asserting certain message types
Fix buggy behaviour when modifying embedded clips
Fixes #113
Auto refresh item lists when convar changes
Added environment volume support for objects rendered via the forward base pass
Reapplied
112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
Admins can now toggle displaying hidden items in F1 menu.
Added ItemDefinition.Hidden() which includes admin and new convar check.
Added admin.show_hidden_items convar.
Example networking test for asserting certain message types
updated ak47 entity hold info offset
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
exported crocdile sprint, sprint attack, intimdate and turning anims
Add "list_sound_handles" console command
To help investigate Facepunch/sbox-issues#7450
Warn if the mixing thread is choking
https://files.facepunch.com/ziks/2025-02-06/sbox-dev_0l4IVOqJgB.mp4
Facepunch/sbox-issues#7450
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix)
Taking a backpack off a weapon rack will equip it if you don't have one equipped already.
Maintain previously requested shield behaviour.
Prevent tiger from hearing preys it's not allowed to target
If the tiger has no target but it hears something, that will become its target
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun
Change hearing system to favour the most recent noise instead of the closest noise
Default texture generator to empty image file for null texture properties instead of showing vtex resource control
cherrypicking shield_repair_fix
Allow texture asset type to be dragged into texture image control
Fix shields not being usable again if they are fully broken and then repaired
Example networking test for asserting certain message types
Can opt package into the play fund in the features section
Admins have all claims
Add decimal.ToDollars()
Make checkbox first in forms, label afterwards
Tweak chart colors
Fixed "removed" section of changelog using bold font
Added changelog phrases to primitive gamemode entity
- shows the list of changes when you click on the gamemode button in the top left corner of your inventory
Merge from main attempt 2
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
Leaderboard backup, run #
17405
prevent number keys from selecting 2nd weapon in other slot
rename currentSlot to currentIndex to remove ambiguity with weapon slot
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Motion vector shader stub, we want a very thin vertex size for this
Motion vector test and scene
Motion vector experiments
https://files.facepunch.com/sampavlovic/1b0511b1/ShareX_18HStfTFsS.mp4