132,052 Commits over 4,232 Days - 1.30cph!

24 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
24 Days Ago
vendor_ui_drone_accesibility -> main
24 Days Ago
more stomped map fixes
24 Days Ago
Reducing per pixel complexity on FC materials - pass 2
24 Days Ago
merge from fix_colourpicker_gradient -> main
24 Days Ago
Fixed broken drone phrase
24 Days Ago
Fix colourpicker not adjusting to linear colour space
24 Days Ago
Rverted a bunch of the stomped drone changes
24 Days Ago
boat engines don't apply force when boat isn't in water
24 Days Ago
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24 Days Ago
Reducing per pixel complexity on FC materials - pass one of a few
24 Days Ago
Fix merge conflicts
24 Days Ago
Merge from horse_medsyringe_healing
24 Days Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
24 Days Ago
merge from hackweek_automatedtesting
24 Days Ago
Added commands to print the test list in a readable format Code cleanup
24 Days Ago
main -> vendor_ui_drone_accessibility
24 Days Ago
Fix prediction NRE for NPCVendingMachines
24 Days Ago
Roadsign jacket LODs + fixed normals
24 Days Ago
merge from bot_exec
24 Days Ago
removed scrap costs from softcore workbenchs
24 Days Ago
restore WB tax reductions codegen
24 Days Ago
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24 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
24 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
24 Days Ago
Added a test spawning and killing all entities, looking for NREs
24 Days Ago
Normal fix on coffecan helmet repose
24 Days Ago
merge from main
24 Days Ago
No need to cache saild wind blocked status if not lowered
24 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
24 Days Ago
save++ network++
24 Days Ago
Compile fix
24 Days Ago
merge from garage_door_2k
24 Days Ago
merge from computerstation_cap_fix
24 Days Ago
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24 Days Ago
merge from marker_teleport_from_server
24 Days Ago
merge from boat_better_shallow_water_behaviour
24 Days Ago
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24 Days Ago
Allow mummy mask in conveyor filters
24 Days Ago
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
24 Days Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
24 Days Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
24 Days Ago
merge from naval_update
24 Days Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling
24 Days Ago
Disabled GPU instancing on CollectableCandy particle system as it breaks the positions of the particles when a Rust/Standard shader material is used with it
24 Days Ago
Boat-shape scoring initial testing
24 Days Ago
merge from Sail_Minigun_desc
24 Days Ago
Boots LODs
24 Days Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
24 Days Ago
Fixed radiation zones not disabling after players leave area