254,761 Commits over 3,990 Days - 2.66cph!

14 Days Ago
Setup snake hit state and triggers. Added client hurt rpc.
14 Days Ago
Scene updates with debug controller player
14 Days Ago
Updated customspineoffsets for ak and sar
14 Days Ago
Update: able to get WaterFactors for players as a batch operation - internally splits players into sequential queries(vehicles, parenting) and a batch query Another building block covered, I should be able to rewrite caching of water factors step of FinalizeMove(next submit). Tests: just editor compilation, I need to adapt rest of code to work with it.
14 Days Ago
Setup extra anim state between alert and idle. Animitor tweaks.
14 Days Ago
Update test to match changed API
14 Days Ago
Update: BufferList - new utility methods - Resize - to explicitly control internal capacity - ContentSpan, ContentReadOnlySpan - shortcuts to create a ro-/span over the active part of the buffer Need both as I'm using it further in batched player processing operations Tests: none, trivial changes.
14 Days Ago
cookingv2 -> bees
14 Days Ago
More comments, shorten various property names
14 Days Ago
Fixed incorrect purchase history calculation
14 Days Ago
Merge from main
14 Days Ago
exported more snake anims
14 Days Ago
updated ak entity hold info offset
14 Days Ago
Compile fixes
14 Days Ago
Example networking test for asserting certain message types
14 Days Ago
Fix buggy behaviour when modifying embedded clips Fixes #113
14 Days Ago
Auto refresh item lists when convar changes
14 Days Ago
Added environment volume support for objects rendered via the forward base pass
14 Days Ago
merge from primitive
14 Days Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
14 Days Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
14 Days Ago
Example networking test for asserting certain message types
14 Days Ago
updated ak47 entity hold info offset
14 Days Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
14 Days Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
14 Days Ago
Add "list_sound_handles" console command To help investigate Facepunch/sbox-issues#7450 Warn if the mixing thread is choking https://files.facepunch.com/ziks/2025-02-06/sbox-dev_0l4IVOqJgB.mp4 Facepunch/sbox-issues#7450
14 Days Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
14 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
14 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
14 Days Ago
Default texture generator to empty image file for null texture properties instead of showing vtex resource control
14 Days Ago
cherrypicking shield_repair_fix
14 Days Ago
merge from main - RC
14 Days Ago
Allow texture asset type to be dragged into texture image control
14 Days Ago
Fix shields not being usable again if they are fully broken and then repaired
14 Days Ago
Example networking test for asserting certain message types
14 Days Ago
Can opt package into the play fund in the features section Admins have all claims Add decimal.ToDollars() Make checkbox first in forms, label afterwards Tweak chart colors
14 Days Ago
Fix capitalization
14 Days Ago
Fixed "removed" section of changelog using bold font
14 Days Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
14 Days Ago
Merge from main attempt 2
14 Days Ago
merge from primitive
14 Days Ago
merge from primitive
14 Days Ago
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
15 Days Ago
Leaderboard backup, run #17405
15 Days Ago
prevent number keys from selecting 2nd weapon in other slot rename currentSlot to currentIndex to remove ambiguity with weapon slot
15 Days Ago
15 Days Ago
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15 Days Ago
Motion vector shader stub, we want a very thin vertex size for this Motion vector test and scene
15 Days Ago
Motion vector experiments https://files.facepunch.com/sampavlovic/1b0511b1/ShareX_18HStfTFsS.mp4