143,841 Commits over 4,413 Days - 1.36cph!

20 Days Ago
merge from main
20 Days Ago
Short beard setup wip
20 Days Ago
merge from workshop_emission_intensity
20 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
20 Days Ago
merge from fix_cui_drabble_nre -> main
20 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
20 Days Ago
updated mortar animation idle pose
20 Days Ago
merge from fix_forceaddtoteam -> main
20 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
20 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
20 Days Ago
merge from fix_itemcontainer_take_leak -> main
20 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
20 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
20 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
20 Days Ago
Fix smoke grenade manager returns driving me crazy
20 Days Ago
transformchanged_cleanup -> main
20 Days Ago
Support food on corpses again
20 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
20 Days Ago
main -> vendingmachine_ui_refresh
20 Days Ago
transformchanged_cleanup -> main
20 Days Ago
Space
20 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
20 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
20 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
20 Days Ago
Add mortar deployment guide prefab
20 Days Ago
merge from mortar_prototype
20 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
20 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
20 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
20 Days Ago
- Deselect support - Format changes
20 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
20 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
20 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
20 Days Ago
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20 Days Ago
this probably fixes it
20 Days Ago
Merge from workbench_upgrades
20 Days Ago
industrial electric furnace - reduced AO to 512
20 Days Ago
io workbench visual point setup
20 Days Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
20 Days Ago
Some setup on io.table.deployed
20 Days Ago
industrial electric furnace - rename material to on state
20 Days Ago
Fix bad merge
20 Days Ago
main -> vendingmachine_ui_refresh
20 Days Ago
server_browser_row_fix -> main
20 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
20 Days Ago
Removed example charms from accessory manager
20 Days Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
20 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
20 Days Ago
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20 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping