243,189 Commits over 3,898 Days - 2.60cph!

23 Days Ago
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23 Days Ago
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23 Days Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
23 Days Ago
game tile supporting players
23 Days Ago
Hook up accessibility color options
23 Days Ago
game tiles
23 Days Ago
Split off node menu logic to a separate file Basic version of dragging from inputs in graph editors Fixes Facepunch/sbox-issues#6031 https://files.facepunch.com/ziks/2024-10-10/sbox-dev_QpOhqAKPM5.mp4
23 Days Ago
Cleanup and fix debug spam
23 Days Ago
Hook up options menu
23 Days Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
23 Days Ago
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
23 Days Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
23 Days Ago
Leaderboard backup, run #14549
23 Days Ago
Improved mushroom texture quality - now uses native resolution
23 Days Ago
Additive test timeline
23 Days Ago
Cam anim presets
23 Days Ago
Merge from additive_timeline
23 Days Ago
Add a per layer weight slider
23 Days Ago
Merge from elevator_world_deploy_fix
23 Days Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
23 Days Ago
Merge from additive_timeline
23 Days Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
23 Days Ago
Merge from main
23 Days Ago
Cyclo backdrop
23 Days Ago
Add Facepunch.AdditiveTimeline plugin
23 Days Ago
Merge from set_local_player_visible
23 Days Ago
Show the white cubes and arrows when deploying IO entities too
23 Days Ago
Merge from demo_shot_delete_fix
23 Days Ago
Main Menu update and scene updates
23 Days Ago
Fixed error when deleting a folder with demo shots inside
23 Days Ago
Camera recording convars now only save pos/rot/scale and fov changes in the resulting animation file
23 Days Ago
Hemp slightly more neon for visibility
23 Days Ago
selected panel more hud; can only select root gameobjects drop gun button
23 Days Ago
ForceDetailColour script now defaults to white with 100% alpha
23 Days Ago
SaveShotFolderAsAnim command now accepts a string parameter, if provided only shots in the provided folder will be saved. Passing no string will save shots in the root folder Added SaveAllShotsAsAnim, exports all shots regardless of folder
23 Days Ago
Parent merge
23 Days Ago
Remove odd components
23 Days Ago
Camera intro text
23 Days Ago
Intro Cutscene
23 Days Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
23 Days Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
23 Days Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
23 Days Ago
Colliders use the target world of rigidbody to work out the local shape transform, more reliable than using the physics body transform
23 Days Ago
Scene Update
23 Days Ago
Item icons
23 Days Ago
Wooden shield variant setup
23 Days Ago
Scene Update
23 Days Ago
Check for changes internally for physics body SetPosition and SetOrientation, setting them wakes up the body and moves proxies so only set them on change
23 Days Ago
Set up improvised shield prefab variants
23 Days Ago
Merge from main