256,440 Commits over 4,018 Days - 2.66cph!
Unlocked courts / chars
Added Cowboy intro
Automated Linux Build #190
Changed mount order to make breaking the game more difficult: Map > Addons > Gamemodes > VPK > ./GarrysMod > Games > ./download > Fallbacks (Workshop unchanged)
Fixed bug with FreeCamera FOV change (RMB), removed some un-used functionality, change DOF focus mode on toggle, made default speeds more reasonable
Merged male/female tshirt
FOR FUCK SAKE player prefab with temp damage version
FOR FUCK SAKE playership texture/material
- Added lockable doors to all Factory room setups
- RoomLockIn now gets added to all rooms
- All rooms (should) lock in when entering them now
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
moved male mesh to own blend file as export was takign too long
Female version of the tshirt
tuna wall light LODs, materials and textures.
- Timer doesn't start until you exit the starting room
- Slowed SuckIn speed
- Removed mission objective notification
- Mission screen now shows area names instead to show progression, removed all mission icon stuff
- Exit portals auto activate when in range now, no input required
Split intentory menu to its own scene
Pie menu is a scene
- Added an exit room with portal
- Added pickup weapon binds to PlayerButtonSet for controller/mk
- All enemies now have 100% chance to drop portal time and have a predetrmined amount, per enemy
- Reduced the amount of portal time awarded per room
- Increased the amount of time awarderd per coin/energy
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
- Your current weapon no longer gets dropped when picking up a new weapon. Gets destroyed.
- Roomspawner global scale budget set to 1
- Added a sound when picking up a weapon
Sounds for new building frame pieces
Fixed warehouse floor decal (#492)
Merge from shader refactor branch
Merge from shader refactor branch
Completed shader refactor
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
Clouds
FreeCamera mouselook toggle with left alt
/Water3/ stuff and cleanup.
Automated Linux DS Build #189
Automated Windows Build #189
Automated Linux DS Build #188
Automated Windows Build #188
Automated Linux DS Build #187
Automated Windows Build #187
Automated Linux Build #187
Fixed post processing shaders being broken on OSX due to a previous change
Pre-lighting tweaks in the shader.
More glorious temp clutter in /water3/
- Removed some doors from factory rooms to eliminate inter-room backtracking