243,199 Commits over 3,898 Days - 2.60cph!

25 Days Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
25 Days Ago
Balloon platform
25 Days Ago
radtown_spline_fixes -> main
25 Days Ago
patrolheli_orbitstrafe_fix -> main
25 Days Ago
Relic always shows cost, regardless of whether or not you can afford Updated relic visuals, item now floats on pedestal. Item sprite now updates when item on pedestal changes. Plays an animation upon purchase
25 Days Ago
radioactive_water_convars -> main
25 Days Ago
buoy_spawn_fix -> main
25 Days Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
25 Days Ago
BCE setup
25 Days Ago
Added Relic, RelicPurchase Added RelicPanel and Relic Interactable. TileDrawing can now save prefabs to islands.json with their Prefab Variables intact WorldUnlocker will instanitate any prefabs with their correct Prefab Variables from islands.json Fixed Tile Registry Fixed RelicPanel Fixed Prefab Serialization issues with WorldSave and WorldUnlocker. Should work when networked as well. Removed unneeded variables
25 Days Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
25 Days Ago
25 Days Ago
Make AccessorNodeDefinition.BindingTarget protected
25 Days Ago
Fix searching by type Tidy up Re-add super basic version of `t:vmdl`, `t:vmat`, etc. https://files.facepunch.com/alexguthrie/1b0811b1/sbox-dev_yUjxPKGytb.mp4
25 Days Ago
removed dependency on BaseEntity from AttachTo
25 Days Ago
-Ballista Begin
25 Days Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
25 Days Ago
Rebuild mass when updating physics shapes (only convex shapes)
25 Days Ago
Only update collider shape on property change
25 Days Ago
Display a message when force exiting due to OOM issue Update .gitignore Reduce .sav buffer down to 12M (from16) to fix a crash
25 Days Ago
Include new .sbox/cloud directory as build map cmdline -searchpaths arg
25 Days Ago
25 Days Ago
Fixed default display info for accessor nodes
25 Days Ago
Remove mock GameObject/Prefab code from managed MapEntity Add CMapGameObject map node with managed counter part that wraps a GameObject Hammer world's Scene uses HammerSceneEditorSession Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos Hammer: Create GameObject Test option
25 Days Ago
Polish to catapult art. Added decal renderer to catapult prefab.
25 Days Ago
HCR viewmodel anim updates
25 Days Ago
Update Facepunch.ActionGraphs
25 Days Ago
Stricter test for resolved generic type with default arg
25 Days Ago
refinery updates
25 Days Ago
25 Days Ago
Make resolved generic type properties optional instead of removing them Test fixup
25 Days Ago
added materials + decals + decal_dirt_b + decal_footprints_a + dirt_ground_02_blend
25 Days Ago
corrected body used by horse for towing and some hitch->tow renaming
25 Days Ago
labels on sidebar
25 Days Ago
sidebar improvements + snippets
25 Days Ago
Smaller add button, rename to new Delete flat view, doesn't make sense - I think most people were just using it for searching Fix double-clicking on assets & packages Fix history menu Show cloud browser in default layout
25 Days Ago
Renaming assets now lets you just change capitalisation, resolves Facepunch/sbox-issues#6564
25 Days Ago
Complete/fail setup
25 Days Ago
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25 Days Ago
Failing test involving generic methods with default arguments
25 Days Ago
Check existing Tiles using new Tile registry
25 Days Ago
Initial scene setup
25 Days Ago
Register all spawned Tiles to the GameManager. Added GameManager.GetTilesInChunk() Added Tile.MaxPerChunk. Fixed Tiles sometimes spawning on top of other tiles. Land now costs differing values, pulls from ChunkData Show up to 5 pinned recipes in the top-right instead of just one
25 Days Ago
merge from main
25 Days Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
25 Days Ago
Start/stop basics
25 Days Ago
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25 Days Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)