254,761 Commits over 3,990 Days - 2.66cph!

16 Days Ago
merge from primitive/bikes_damage_tweaks
16 Days Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
16 Days Ago
Update test projects so the solution loads with latest LTS Dispose handler when closing the socket
16 Days Ago
Get mobile kind of working kind of acceptably
16 Days Ago
Anim stuff
16 Days Ago
Fix? 3p pies anim import weirdness
16 Days Ago
primitive -> Aux2
16 Days Ago
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16 Days Ago
▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
16 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
16 Days Ago
Assign hold anim override
16 Days Ago
Standalone: projects that only have the VR control mode enabled should automatically launch in VR, otherwise default to using the `-vr` launch param
16 Days Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
16 Days Ago
Assign a temp pie impact effect to prevent NRE
16 Days Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
16 Days Ago
Fixed previous Show Hitbox Debug displaying BBox hitboxes in the wrong place
16 Days Ago
Fix uploads failing (due to package update)
16 Days Ago
Make the tiger sneak faster when fully in its prey's back
16 Days Ago
Invert Ladder climbing controls when looking down (just like half-life)
16 Days Ago
Remove logic to migrate from old project cookie, editor layout locations Fix default layout raising cloud browser, do asset browser instead
16 Days Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
16 Days Ago
Minicrossbow placed in an auto turret now shows fire arrows
16 Days Ago
Fix pagination being a page off Fix package page offset not resetting
16 Days Ago
We need both of these
16 Days Ago
Inventory will always put you back at your current weapon when cancelling selection with right click and will auto-dismiss after 2s
16 Days Ago
Merge from train_tunnel_altitude_2
16 Days Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
16 Days Ago
concrete decals
16 Days Ago
Default WindowedLocalInstances preference to true
16 Days Ago
Fixed WorldModels not getting created for a bunch of weapons :/
16 Days Ago
IES should be using RgbaF16 to avoid banding
16 Days Ago
Switching weapons by hitting LMB no longer fires the active weapon on connected clients. Resolves #84
16 Days Ago
Don't run PickupNotice if Player is bot (prevents popups from appearing on host client when bots pick up weapons)
16 Days Ago
More design cleanup Fix some permissions Flesh out monetization section
16 Days Ago
Projectiles now ignore any objects with `particles` tag. Prevents rockets from instantly explosing since they would collide with the casing eject particle
16 Days Ago
Setup leard armor insert worldmodel on the item
16 Days Ago
Do InputRouter::OnWindowActive based on engine window (not app) focus, fixes click-to-focus going thru as an input and shooting or whatever
16 Days Ago
primitive -> main
16 Days Ago
merge from primitive -> aux2
16 Days Ago
▍▋▊█▆▆_▊▄▆▍▇▋_▆▉▇▋▊▍▋▄▉▌_▍▋▋ -> ▊▍▆▍▌█▅▉▉
16 Days Ago
▌▅▆▄▇▉▋ ▄▍▅▌▅▌ █▍▉▌▋▊ ▇▆█▊▄▉ ▇▆▍▇▆▋▊ ▋█▉▇▇ ▇▊ ▌▆▌▅▊▊▊ ▍▇▇▊ ▅▉ ▄▅ ██▉'▆ ▉▍ ▆▋▋▋█▆██ ▍▊ ▅█▄▌▅█▇ ▍█▌▇▌▊.▋▄▅▉▊▄▄▌▅▌ ▋▉ █▅▇▆▇
16 Days Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
16 Days Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
16 Days Ago
updated .worldmodelprefab and fbx
16 Days Ago
Delete IESTextureGenerator, causes exceptions and IES are now images
16 Days Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
16 Days Ago
Add bitmap loader for IES files, treat them as images
16 Days Ago
Better throw event timing in anim
16 Days Ago
Update mouse capture position if we get new absolute pos while locked (eg when unfocused, tabbed) Keeps cursor position predictable/reliable, stops occasional out of date position being restored and yeeting my mouse across the screen Only SetCursorPosition while engine window's got mouse focus, prevents unwanted movement in editor
16 Days Ago
Throw anim frame mismatch fix