134,838 Commits over 4,293 Days - 1.31cph!

48 Days Ago
updated textures inc emissive for alex m
48 Days Ago
merge from deep_sea
48 Days Ago
cake entity fix and krieg shotgun updates
48 Days Ago
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48 Days Ago
bug fixes
48 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
48 Days Ago
merge from deep_sea
48 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
48 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
48 Days Ago
Merge from parent
48 Days Ago
merge from naval_update
48 Days Ago
update to lr300 viewmodel with right hand mag release
48 Days Ago
Fixed Spot with inaccurate colliders on cargoship
48 Days Ago
Wetsuit repose
48 Days Ago
base (vanilla) techtree pass
48 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
48 Days Ago
Space LR300 - updated WM and LODs with right hand magazine catch
48 Days Ago
easier traversal on stairs in WTP
48 Days Ago
glass surface type > glass small on security towers
48 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
48 Days Ago
Merge: from main
48 Days Ago
Adjusted sail transmission colour
48 Days Ago
Boatbuilding station, cannonball and boat planner pass
48 Days Ago
boat building deployables gameplay pass - WIP
48 Days Ago
fixed early culling barricades at trainyard
48 Days Ago
cargoship LOD3 glass is see through now
48 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
48 Days Ago
fixed moved AC tubes in cave_large_sewers
48 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
48 Days Ago
removed renderer batch selectively on floating junkpiles crates
48 Days Ago
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48 Days Ago
Fix NRE when Indirect Instancing is disabled
48 Days Ago
auto updated mats and metas from old versions of editor
48 Days Ago
Include light colour term in thin transmission mode
48 Days Ago
turret_fixes -> naval_update
48 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
48 Days Ago
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48 Days Ago
Fix Indirect Instancing accidentally being enabled by default
48 Days Ago
Resort 50 cal left after the merge
48 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
48 Days Ago
naval_update -> turret_fixes
48 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
48 Days Ago
- More seat adjustments
48 Days Ago
Try out seat relative position re-sync update
48 Days Ago
Merge from boat_building
48 Days Ago
Merge from boat_building/effects
48 Days Ago
Bring down reload to like 14.7
48 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
48 Days Ago
Reorient seat in the turret Better eye pos
48 Days Ago