130,359 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Toggle the canvas component of the menu UI when its not visible
Causes a small spike when opening it, but saves us some UI overhead when its not visible
Also causes a 40b alloc every frame because of SoftMask, need to look at it next
                
                
                
                
             
         
        
            
            
            
                
                Fix potential index out of range exception when displaying mission rewards during conversation
                
                
                
                
             
         
        
            
            
            
                
                disabled relief mapping on fish piles material
                
                
                
                
             
         
        
            
            
            
                
                fixed zfight on boat low wall posts when adjacent
                
                
                
                
             
         
        
            
            
            
                
                Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat)
Delay spawn scientist invoke by 100 ms
                
                
                
                
             
         
        
            
            
            
                
                Fix mission item pickup being setup wrong on small oil rig
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - updated viewmodel, WIP textures
                
                
                
                
             
         
        
            
            
            
                
                Merge from naval_missions
                
                
                
                
             
         
        
            
            
            
                
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                Merge from /indirect_instancing/layers
                
                
                
                
             
         
        
            
            
            
                
                push up 2nd half of the asset
                
                
                
                
             
         
        
            
            
            
                
                Push up new meshing asset with source
                
                
                
                
             
         
        
        
            
            
            
                
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                Tac Gloves texture update
                
                
                
                
             
         
        
        
            
            
            
                
                Better eye setup (expose in weapon transform)
Allow AI a wider angle before firing (15 degrees)
Spawn turret with 1 hp and set immortal protection instead
                
                
                
                
             
         
        
        
        
            
            
            
                
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                aniamtion controller created for boat small engine
                
                
                
                
             
         
        
            
            
            
                
                ▌▋▋▋ ▅▍▋▉ ▊▌▍ ▉▇▊▉█▅▊ ▌▅▅▉▋▌▋▆ ▄▉▅▅▇ ▍▅▍█▇ ▆▌▅█ ▅▅ ▇▉ ▅▆▍▌▍▊█▉ ▉▆▉ ▇▍▍▄ ▌▍ ▆▇▉█▍ ██ ▆▅▆ ▇██▄▍▅▅▊▉
                
                
                
                
             
         
        
        
            
            
            
                
                Updating small ramp skinning
                
                
                
                
             
         
        
            
            
            
                
                AI Debug Disable (Gunning for Ians Job Patch)
                
                
                
                
             
         
        
            
            
            
                
                Merge from gpu_frametime_logging
                
                
                
                
             
         
        
            
            
            
                
                Merge from shader_cascades_light_leak_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Adding 50 cal rear single rig
                
                
                
                
             
         
        
            
            
            
                
                created boat small ramp anim controller
                
                
                
                
             
         
        
            
            
            
                
                Material Fix front turret
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Spawning new player_model prefab with baker component for NPC's
                
                
                
                
             
         
        
            
            
            
                
                floating city 2 HLOD rebake, s2p
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from baseplayer_vis_nre
                
                
                
                
             
         
        
        
            
            
            
                
                Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance
Setup baker component, currently spits out a series of static meshes for the given lod level
Very WIP
                
                
                
                
             
         
        
            
            
            
                
                Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
                
                
                
                
             
         
        
            
            
            
                
                Fixed all kinds of problems with the mesh variant of the tropical terrain material.
                
                
                
                
             
         
        
            
            
            
                
                Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
                
                
                
                
             
         
        
            
            
            
                
                Merge from spray_fixes_oct_2025
                
                
                
                
             
         
        
            
            
            
                
                Merge from server_wipe_time_of_day