243,202 Commits over 3,898 Days - 2.60cph!

28 Days Ago
Leaderboard backup, run #14428
28 Days Ago
Stash draft
29 Days Ago
Fixed handling of sprint-suppressing Tag on v_m4a1, v_usp, v_spaghellim4, v_mp5: the Tag now gets properly caught when the animgraph initializes, by enforcing a one-time 50ms delay in relevant state machines. Also harmonized some logic across graphs.
29 Days Ago
Map Update and Tests
29 Days Ago
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29 Days Ago
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29 Days Ago
Added more forest foliage types Updated SpriteTools Transform.Position/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale Fix Progress error in CraftingStationPanel
29 Days Ago
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29 Days Ago
v_spaghellim4: added new deploy animation
29 Days Ago
Added SpriteResource.GetAnimation Fix TilesetTool NRE when there are no layers Fix AnimationList NRE on Hotload Transform.Postition/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale
29 Days Ago
battery and battery sled dev models, map changes, highlight for battery
29 Days Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser
29 Days Ago
Invoke events Clean up Implement asset picker If a picked asset is a cloud package then stick the ident in the search bar in the asset picker Rather than going to .sbox/blablabla
29 Days Ago
Modifying a Tileset source image will instantly hotload the changes. Resolves Facepunch/sbox-spritetools#21 Added TileAtlas.ClearCache to the Clear Cache menu option
29 Days Ago
Added SpriteResource.CopyFrom Saving sprites created from an empty editor no longer cause an error. Resolves Facepunch/sbox-spritetools#24
29 Days Ago
map updates, dev lightbulb model
29 Days Ago
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29 Days Ago
Fix crash from drawing SceneObject with an override but no mesh material, resolves Facepunch/sbox-issues#6553
29 Days Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
29 Days Ago
Fixed dedicated server console No api for dedicated server Create Run-DedicatedServer.bat Fixed couldn't connect to ip based servers Fixed couldn't read messages from dedicated server, because we didn't think they were the host dedicated server doesn't try to play sounds
29 Days Ago
Clamp dirty regions within terrain bounds Explicit updates for Terrain material buffers since we're not uploading this every frame like a mad man now TerrainMaterial.Metalness range 0.0f - 1.0f
29 Days Ago
Cookie mipmap glitch fix
29 Days Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
29 Days Ago
Always trigger native asset reload when files are added or deleted while in editor - Fixes cases of error/fallbacks being used until a restart when a resource is added or a package updated. - Deleting resources will now also update to accurately show fallbacks for most types.
29 Days Ago
Added GameObject/Component EyeDropper. Can select by clicking on an object directly or through the hierarchy. Resolves Facepunch/sbox-issues#6547 https://files.facepunch.com/CarsonKompon/2024/October/04_11-04-ChocolateXiphias.mp4
29 Days Ago
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29 Days Ago
optimised turf
29 Days Ago
FIxed divesite buoys from being able to spawn in on top of a player Didn't think this would ever be a problem
29 Days Ago
Searchable tags for is a package has achievements, is vr only etc
29 Days Ago
- Adjusted Bradley spline height. - Check how close before you enter
29 Days Ago
Visuals for path
29 Days Ago
merge from flow_vector_field
29 Days Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
29 Days Ago
Improve cover selection and debug, fix some objects not blocking the trace
29 Days Ago
Dragging a prefab into a scene view uses the scale of the prefab. Resolves Facepunch/sbox-issues#6548
29 Days Ago
Added catapult test meshes for Flavien
29 Days Ago
Siege tower constructable tweaks
29 Days Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
29 Days Ago
Fixed Interactable Prompts overlapping if you edged the interact radius Created ItemResource and ItemPickup Created first item with temp art/model. Added Pickup Sounds Added Item Storage to Inventory Component, with InventoryUI Implemented NextDialogueCondition proper, setup basic rubert condition Can now in-line items in dialogue with <item:id[:name]> tags Set up Ginnie dialogue condition
29 Days Ago
corrected offset of dpv mounting bounds check
29 Days Ago
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29 Days Ago
Orientation fix on catapult
29 Days Ago
Fixed catapult hierarchy
29 Days Ago
merge from main (105767)
29 Days Ago
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29 Days Ago
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
29 Days Ago
Scene Updates
29 Days Ago
Box projection tweak npc material box project brick and floor mats Remove log Hole shader supports tinting