243,203 Commits over 3,898 Days - 2.60cph!

30 Days Ago
Added Sandstone and Sandstone Ores Added Ice and Ice Rocks Updated Rock Item Drop to differentiate it from the Tile
30 Days Ago
Bradley much less likely to enter a spline when turning or facing a target from behind
30 Days Ago
Update: SoundManager pools internal lists The pooling effect is minimal, but it achieves 2 small improvements: - we don't hold lists in memory for sounds that don't reapper for a while - those can be reused in other parts of the code - audio.printsounds no longer reports 0 active sounds per definintion Tests: On craggy quickswitched between equipped items. Saw the various sounds appear and disapper in the logs.
30 Days Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
30 Days Ago
Refactor
30 Days Ago
New stat collection
30 Days Ago
Health + Damage effect Cube reset buttons
30 Days Ago
Update: microphone drops any sounds it has accumulated on destroy Tests: tested by playing the flute when exploding the microphone stand connected to a speaker
30 Days Ago
Update: MiningQuarry drops sound assets when destoyed (though it's invulnerable) Tests: none, trivial change (same type of changes as previous)
30 Days Ago
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30 Days Ago
Api update Fix triggerteleport NRE
31 Days Ago
Update: modular car's engine drops all sound resources on disable Tests: blew up a modular car
31 Days Ago
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31 Days Ago
Move project cookies to .sbox/ Move asset thumbnails to .sbox/ Fix some cloud package thumbnails getting unnecessarily downloaded Stick cloud/local asset thumbnail cache on different paths so these can't conflict
31 Days Ago
Update: AmbianceWaveSounds recycles sounds on disable Tests: none targetted(same type of change as before), but have been live on my branch for 2d while testing and working on other changes.
31 Days Ago
Add GameObject.GetLocalBounds() Add GameObject.WorldTransform, WorldPosition, WorldRotation, WorldScale Add Component.WorldTransform, WorldScale, WorldPosition, WorldRotation Mark Transform.LocalPosition, LocalScale, LocalRotation, Scale obsolete Mark .Transform.Rotation obsolete now .WorldRotation Mark .Transform.Position obsolete, now WorldPosition
31 Days Ago
Run the update process on a fresh version of the animator from main, fixes all overrides
31 Days Ago
Leaderboard backup, run #14380
31 Days Ago
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
31 Days Ago
scrap hover text pick up items remove RotationController
31 Days Ago
Switched player_model to use standard animator (it was getting set to this at runtime anyway) Removed some test animator controllers
31 Days Ago
Fix Molotov not spawning fire nodes. When a node is extinguished, give some time for its particle emitters to die nicely. Add new fire effects stolen and tweaked from Walker.
31 Days Ago
Remove the mention of floating bottles on the load screen tips
31 Days Ago
Disable two scroll rects in the inventory when the inventory is closed, should save about 0.02ms (big gains)
31 Days Ago
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31 Days Ago
▇▄▍▌▆▇ ▇▊▆ █▅█▌▄ ▍▊▅▋ ▉▆▇▅▋▍ ▄▆▇▇▆▅ ▅▇█▅▋▇▍ ▍▊▍▇▆▌▉▆ ▋▊▋▅▉▅ █▍ ▍▌▅ ▆▄▌▄▍▍█▅ ▇▌▄▊ ▇▊ ▊ ▅▄▊▌▅▇ (▆▊▆▊▊▅.▊▄▊██▇▉▅▍▅▊▍█▌▋▆█▋▄▇▉▌▍▇, ▆▄▋▌▄▇▊ ▇▆▋)
31 Days Ago
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31 Days Ago
▇█▉█▇ ▉█▊▄ ▋▋▍█
31 Days Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
31 Days Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
31 Days Ago
Prevent processing any snapshot information from an old owner. Ensure interpolation clear flag is sent when dropping ownership and interpolation is cleared when ownership is changed at all. This resolves a lot of issues in Walker when picking up / dropping / throwing objects.
31 Days Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
31 Days Ago
Added siege tower Baseline, prefabs
31 Days Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
31 Days Ago
Merge from main -> full_server_demo_client_reader
31 Days Ago
Fixed Tree Spawns Fix Grass Spawns
31 Days Ago
gun barrel pos shotgun selection box more selection
31 Days Ago
Camera tweaks
31 Days Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
31 Days Ago
merge from main - RC
31 Days Ago
Fixed Panel.Exec not working on SetHTML'd HTML panels
31 Days Ago
Full lighting treatment
31 Days Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
31 Days Ago
Fix NRE's when renaming component - some work needs to be done here though to handle renames gracefully
31 Days Ago
Fixed using wrong translation string in previous commits
31 Days Ago
Resetting bodygroup only applies to effected bodygroups
31 Days Ago
Fixed wrong translation string used in recent changes (oopsie)
31 Days Ago
Localization for NPC and Vehicle tabs Closes garrysmod/pull/2122 Co-Authored-By: Tora <49911006+NovaDiablox@users.noreply.github.com> Added Resistance Turret to spawnmenu Tooltips for Vehicles tab in spawnmenu Lack of these was hiding why the "Car Seat 1 2 3" existed from the players.
31 Days Ago
Add another optic, underbarrel configuration for M4
31 Days Ago
Fixed a crash to do with teleporting constrained entities Removed unused variables in Problems panels Pull Requests * Use localization strings for GMod-specific keyboard settings * TTT: Updated Turkish localization * Use 4 number overload of surface.SetDrawColor in base game for performance Tooltips for vehicles in spawnmenu akin to those for SWEPs, SENTs Resistance turrets only set the 2 valid skins (was trying to use 4) Localize NPC and Vehicle spawnmenu tab entries Added Resistance Turrets to spawnmenu if Episode 2 is mounted Adjust "Prison Guard" localization strings Also remove unintentional changes